Clean up RenderingServer and its bindings
* Rewrote bindings for RenderingServer. * They are now all up to date. * Several unused methods and deprecated features were cleaned up.
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@@ -56,7 +56,6 @@ public:
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virtual RID scenario_allocate() = 0;
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virtual void scenario_initialize(RID p_rid) = 0;
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virtual void scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) = 0;
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virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0;
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virtual void scenario_set_camera_effects(RID p_scenario, RID p_fx) = 0;
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virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment) = 0;
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@@ -81,7 +80,6 @@ public:
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virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb) = 0;
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virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
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virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
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virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
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virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance) = 0;
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