Clean up RenderingServer and its bindings

* Rewrote bindings for RenderingServer.
* They are now all up to date.
* Several unused methods and deprecated features were cleaned up.
This commit is contained in:
reduz
2021-06-30 23:17:47 -03:00
parent 5710adda72
commit 37776b2867
34 changed files with 3020 additions and 900 deletions
-2
View File
@@ -56,7 +56,6 @@ public:
virtual RID scenario_allocate() = 0;
virtual void scenario_initialize(RID p_rid) = 0;
virtual void scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) = 0;
virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0;
virtual void scenario_set_camera_effects(RID p_scenario, RID p_fx) = 0;
virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment) = 0;
@@ -81,7 +80,6 @@ public:
virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb) = 0;
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance) = 0;