Replace BIND_VMETHOD by new GDVIRTUAL syntax

* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.

Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.

Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
This commit is contained in:
reduz
2021-08-21 22:52:44 -03:00
parent 2a5c64f2a1
commit 3682978aee
104 changed files with 1389 additions and 1227 deletions

View File

@@ -121,17 +121,13 @@ void BaseButton::_notification(int p_what) {
}
void BaseButton::_pressed() {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed);
}
GDVIRTUAL_CALL(_pressed);
pressed();
emit_signal(SNAME("pressed"));
}
void BaseButton::_toggled(bool p_pressed) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, p_pressed);
}
GDVIRTUAL_CALL(_toggled, p_pressed);
toggled(p_pressed);
emit_signal(SNAME("toggled"), p_pressed);
}
@@ -440,8 +436,8 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &BaseButton::set_shortcut_context);
ClassDB::bind_method(D_METHOD("get_shortcut_context"), &BaseButton::get_shortcut_context);
BIND_VMETHOD(MethodInfo("_pressed"));
BIND_VMETHOD(MethodInfo("_toggled", PropertyInfo(Variant::BOOL, "button_pressed")));
GDVIRTUAL_BIND(_pressed);
GDVIRTUAL_BIND(_toggled, "button_pressed");
ADD_SIGNAL(MethodInfo("pressed"));
ADD_SIGNAL(MethodInfo("button_up"));