Replace BIND_VMETHOD by new GDVIRTUAL syntax
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
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@@ -12,12 +12,6 @@
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<link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/getting_started/workflow/best_practices/node_alternatives.html</link>
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</tutorials>
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<methods>
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<method name="_setup_local_to_scene" qualifiers="virtual">
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<return type="void" />
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<description>
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Virtual function which can be overridden to customize the behavior value of [method setup_local_to_scene].
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</description>
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</method>
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<method name="duplicate" qualifiers="const">
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<return type="Resource" />
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<argument index="0" name="subresources" type="bool" default="false" />
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@@ -54,7 +48,7 @@
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<method name="setup_local_to_scene">
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<return type="void" />
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<description>
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This method is called when a resource with [member resource_local_to_scene] enabled is loaded from a [PackedScene] instantiation. Its behavior can be customized by overriding [method _setup_local_to_scene] from script.
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This method is called when a resource with [member resource_local_to_scene] enabled is loaded from a [PackedScene] instantiation. Its behavior can be customized by connecting [signal setup_local_to_scene_requested] from script.
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For most resources, this method performs no base logic. [ViewportTexture] performs custom logic to properly set the proxy texture and flags in the local viewport.
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</description>
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</method>
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@@ -84,6 +78,10 @@
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[b]Note:[/b] This signal is not emitted automatically for custom resources, which means that you need to create a setter and emit the signal yourself.
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</description>
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</signal>
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<signal name="setup_local_to_scene_requested">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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