Replace BIND_VMETHOD by new GDVIRTUAL syntax
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
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@@ -8,12 +8,12 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="_get_extensions" qualifiers="virtual">
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<return type="Array" />
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<method name="_get_extensions" qualifiers="virtual const">
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<return type="PackedStringArray" />
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<description>
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</description>
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</method>
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<method name="_get_import_flags" qualifiers="virtual">
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<method name="_get_import_flags" qualifiers="virtual const">
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<return type="int" />
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<description>
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</description>
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@@ -27,7 +27,7 @@
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</description>
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</method>
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<method name="_import_scene" qualifiers="virtual">
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<return type="Node" />
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<return type="Object" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="flags" type="int" />
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<argument index="2" name="bake_fps" type="int" />
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