Merge pull request #60894 from derammo/derammo_opengl3_windows
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+24
-2
@@ -641,6 +641,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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bool found_project = false;
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#endif
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String default_renderer = "";
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String renderer_hints = "";
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packed_data = PackedData::get_singleton();
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if (!packed_data) {
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packed_data = memnew(PackedData);
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@@ -1306,14 +1309,33 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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// possibly be worth changing the default from vulkan to something lower spec,
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// for the project manager, depending on how smooth the fallback is.
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GLOBAL_DEF_RST("rendering/driver/driver_name", "vulkan");
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// this list is hard coded, which makes it more difficult to add new backends.
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// can potentially be changed to more of a plugin system at a later date.
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// Start with Vulkan, which will be the default if enabled.
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#ifdef VULKAN_ENABLED
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renderer_hints = "vulkan";
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#endif
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// And OpenGL3 next, or first if Vulkan is disabled.
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#ifdef GLES3_ENABLED
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if (!renderer_hints.is_empty()) {
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renderer_hints += ",";
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}
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renderer_hints += "opengl3";
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#endif
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if (renderer_hints.is_empty()) {
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ERR_PRINT("No rendering driver available.");
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}
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default_renderer = renderer_hints.get_slice(",", 0);
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GLOBAL_DEF_RST("rendering/driver/driver_name", default_renderer);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/driver/driver_name",
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PropertyInfo(Variant::STRING,
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"rendering/driver/driver_name",
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PROPERTY_HINT_ENUM, "vulkan,opengl3"));
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PROPERTY_HINT_ENUM, renderer_hints));
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// if not set on the command line
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if (rendering_driver.is_empty()) {
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