C#: Enable nullable environment for GodotTools
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@@ -8,7 +8,7 @@ namespace GodotTools.IdeMessaging
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private class DecodedMessage
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{
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public MessageKind? Kind;
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public string Id;
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public string? Id;
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public MessageStatus? Status;
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public readonly StringBuilder Body = new StringBuilder();
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public uint? PendingBodyLines;
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@@ -41,7 +41,7 @@ namespace GodotTools.IdeMessaging
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private readonly DecodedMessage decodingMessage = new DecodedMessage();
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public State Decode(string messageLine, out Message decodedMessage)
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public State Decode(string messageLine, out Message? decodedMessage)
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{
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decodedMessage = null;
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