[doc] Use "param" instead of "code" to refer to parameters
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@@ -66,7 +66,7 @@
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<param index="0" name="xform" type="Transform3D" />
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<param index="1" name="weight" type="float" />
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<description>
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Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
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Returns a transform interpolated between this transform and another by a given [param weight] (on the range of 0.0 to 1.0).
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</description>
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</method>
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<method name="inverse" qualifiers="const">
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@@ -87,8 +87,8 @@
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<param index="0" name="target" type="Vector3" />
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<param index="1" name="up" type="Vector3" default="Vector3(0, 1, 0)" />
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<description>
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Returns a copy of the transform rotated such that the forward axis (-Z) points towards the [code]target[/code] position.
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The up axis (+Y) points as close to the [code]up[/code] vector as possible while staying perpendicular to the forward axis. The resulting transform is orthonormalized. The existing rotation, scale, and skew information from the original transform is discarded. The [code]target[/code] and [code]up[/code] vectors cannot be zero, cannot be parallel to each other, and are defined in global/parent space.
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Returns a copy of the transform rotated such that the forward axis (-Z) points towards the [param target] position.
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The up axis (+Y) points as close to the [param up] vector as possible while staying perpendicular to the forward axis. The resulting transform is orthonormalized. The existing rotation, scale, and skew information from the original transform is discarded. The [param target] and [param up] vectors cannot be zero, cannot be parallel to each other, and are defined in global/parent space.
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</description>
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</method>
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<method name="orthonormalized" qualifiers="const">
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@@ -102,8 +102,8 @@
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<param index="0" name="axis" type="Vector3" />
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<param index="1" name="angle" type="float" />
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<description>
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Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]angle[/code] (in radians).
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The [code]axis[/code] must be a normalized vector.
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Returns a copy of the transform rotated around the given [param axis] by the given [param angle] (in radians).
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The [param axis] must be a normalized vector.
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This method is an optimized version of multiplying the given transform [code]X[/code]
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with a corresponding rotation transform [code]R[/code] from the left, i.e., [code]R * X[/code].
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This can be seen as transforming with respect to the global/parent frame.
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@@ -114,8 +114,8 @@
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<param index="0" name="axis" type="Vector3" />
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<param index="1" name="angle" type="float" />
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<description>
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Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]angle[/code] (in radians).
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The [code]axis[/code] must be a normalized vector.
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Returns a copy of the transform rotated around the given [param axis] by the given [param angle] (in radians).
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The [param axis] must be a normalized vector.
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This method is an optimized version of multiplying the given transform [code]X[/code]
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with a corresponding rotation transform [code]R[/code] from the right, i.e., [code]X * R[/code].
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This can be seen as transforming with respect to the local frame.
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@@ -125,7 +125,7 @@
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<return type="Transform3D" />
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<param index="0" name="scale" type="Vector3" />
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<description>
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Returns a copy of the transform scaled by the given [code]scale[/code] factor.
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Returns a copy of the transform scaled by the given [param scale] factor.
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This method is an optimized version of multiplying the given transform [code]X[/code]
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with a corresponding scaling transform [code]S[/code] from the left, i.e., [code]S * X[/code].
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This can be seen as transforming with respect to the global/parent frame.
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@@ -135,7 +135,7 @@
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<return type="Transform3D" />
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<param index="0" name="scale" type="Vector3" />
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<description>
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Returns a copy of the transform scaled by the given [code]scale[/code] factor.
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Returns a copy of the transform scaled by the given [param scale] factor.
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This method is an optimized version of multiplying the given transform [code]X[/code]
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with a corresponding scaling transform [code]S[/code] from the right, i.e., [code]X * S[/code].
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This can be seen as transforming with respect to the local frame.
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@@ -146,14 +146,14 @@
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<param index="0" name="xform" type="Transform3D" />
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<param index="1" name="weight" type="float" />
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<description>
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Returns a transform spherically interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
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Returns a transform spherically interpolated between this transform and another by a given [param weight] (on the range of 0.0 to 1.0).
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</description>
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</method>
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<method name="translated" qualifiers="const">
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<return type="Transform3D" />
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<param index="0" name="offset" type="Vector3" />
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<description>
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Returns a copy of the transform translated by the given [code]offset[/code].
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Returns a copy of the transform translated by the given [param offset].
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This method is an optimized version of multiplying the given transform [code]X[/code]
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with a corresponding translation transform [code]T[/code] from the left, i.e., [code]T * X[/code].
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This can be seen as transforming with respect to the global/parent frame.
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@@ -163,7 +163,7 @@
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<return type="Transform3D" />
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<param index="0" name="offset" type="Vector3" />
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<description>
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Returns a copy of the transform translated by the given [code]offset[/code].
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Returns a copy of the transform translated by the given [param offset].
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This method is an optimized version of multiplying the given transform [code]X[/code]
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with a corresponding translation transform [code]T[/code] from the right, i.e., [code]X * T[/code].
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This can be seen as transforming with respect to the local frame.
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