GLTF: Preserve the original bytes when importing a texture

This commit is contained in:
Aaron Franke
2023-07-15 22:23:43 -05:00
parent 725beaa7af
commit 2d13a9651c
7 changed files with 44 additions and 10 deletions

View File

@@ -3064,7 +3064,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> p_state, const String &p_pa
return OK;
}
Ref<Image> GLTFDocument::_parse_image_bytes_into_image(Ref<GLTFState> p_state, const Vector<uint8_t> &p_bytes, const String &p_mime_type, int p_index) {
Ref<Image> GLTFDocument::_parse_image_bytes_into_image(Ref<GLTFState> p_state, const Vector<uint8_t> &p_bytes, const String &p_mime_type, int p_index, String &r_file_extension) {
Ref<Image> r_image;
r_image.instantiate();
// Check if any GLTFDocumentExtensions want to import this data as an image.
@@ -3073,6 +3073,7 @@ Ref<Image> GLTFDocument::_parse_image_bytes_into_image(Ref<GLTFState> p_state, c
Error err = ext->parse_image_data(p_state, p_bytes, p_mime_type, r_image);
ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing image " + itos(p_index) + " in file " + p_state->filename + ". Continuing.");
if (!r_image->is_empty()) {
r_file_extension = ext->get_image_file_extension();
return r_image;
}
}
@@ -3080,8 +3081,10 @@ Ref<Image> GLTFDocument::_parse_image_bytes_into_image(Ref<GLTFState> p_state, c
// First we honor the mime types if they were defined.
if (p_mime_type == "image/png") { // Load buffer as PNG.
r_image->load_png_from_buffer(p_bytes);
r_file_extension = ".png";
} else if (p_mime_type == "image/jpeg") { // Loader buffer as JPEG.
r_image->load_jpg_from_buffer(p_bytes);
r_file_extension = ".jpg";
}
// If we didn't pass the above tests, we attempt loading as PNG and then JPEG directly.
// This covers URIs with base64-encoded data with application/* type but
@@ -3102,7 +3105,7 @@ Ref<Image> GLTFDocument::_parse_image_bytes_into_image(Ref<GLTFState> p_state, c
return r_image;
}
void GLTFDocument::_parse_image_save_image(Ref<GLTFState> p_state, const String &p_mime_type, int p_index, Ref<Image> p_image) {
void GLTFDocument::_parse_image_save_image(Ref<GLTFState> p_state, const Vector<uint8_t> &p_bytes, const String &p_file_extension, int p_index, Ref<Image> p_image) {
GLTFState::GLTFHandleBinary handling = GLTFState::GLTFHandleBinary(p_state->handle_binary_image);
if (p_image->is_empty() || handling == GLTFState::GLTFHandleBinary::HANDLE_BINARY_DISCARD_TEXTURES) {
p_state->images.push_back(Ref<Texture2D>());
@@ -3119,11 +3122,11 @@ void GLTFDocument::_parse_image_save_image(Ref<GLTFState> p_state, const String
p_state->images.push_back(Ref<Texture2D>());
p_state->source_images.push_back(Ref<Image>());
} else {
Error err = OK;
bool must_import = true;
Vector<uint8_t> img_data = p_image->get_data();
Dictionary generator_parameters;
String file_path = p_state->get_base_path() + "/" + p_state->filename.get_basename() + "_" + p_image->get_name() + ".png";
String file_path = p_state->get_base_path() + "/" + p_state->filename.get_basename() + "_" + p_image->get_name();
file_path += p_file_extension.is_empty() ? ".png" : p_file_extension;
if (FileAccess::exists(file_path + ".import")) {
Ref<ConfigFile> config;
config.instantiate();
@@ -3144,8 +3147,18 @@ void GLTFDocument::_parse_image_save_image(Ref<GLTFState> p_state, const String
}
}
if (must_import) {
err = p_image->save_png(file_path);
ERR_FAIL_COND(err != OK);
Error err = OK;
if (p_file_extension.is_empty()) {
// If a file extension was not specified, save the image data to a PNG file.
err = p_image->save_png(file_path);
ERR_FAIL_COND(err != OK);
} else {
// If a file extension was specified, save the original bytes to a file with that extension.
Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::WRITE, &err);
ERR_FAIL_COND(err != OK);
file->store_buffer(p_bytes);
file->close();
}
// ResourceLoader::import will crash if not is_editor_hint(), so this case is protected above and will fall through to uncompressed.
HashMap<StringName, Variant> custom_options;
custom_options[SNAME("mipmaps/generate")] = true;
@@ -3295,9 +3308,10 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
continue;
}
// Parse the image data from bytes into an Image resource and save if needed.
Ref<Image> img = _parse_image_bytes_into_image(p_state, data, mime_type, i);
String file_extension;
Ref<Image> img = _parse_image_bytes_into_image(p_state, data, mime_type, i, file_extension);
img->set_name(image_name);
_parse_image_save_image(p_state, mime_type, i, img);
_parse_image_save_image(p_state, data, file_extension, i, img);
}
print_verbose("glTF: Total images: " + itos(p_state->images.size()));