[GDNative] added API struct wrapper generator
Previously functions of the GDNative API were accessed by letting the loader at load-time resolve the symbols. This causes troubles on Windows (...sigh...), so now the GDNative API isn't exported anymore. This means, that a library that wants to call a GDNative function needs to access it via a struct of pointers that's passed to it at right after the library was loaded. To make the usage easier, those function pointers in the struct can be wrapped in actual function in the global scope. This commit adds a generator for that wrapper code.
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@@ -3334,7 +3334,7 @@
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"arguments": [
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["godot_variant *", "p_self"],
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["const godot_string *", "p_method"],
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["const godot_variant *", "*p_args"],
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["const godot_variant **", "p_args"],
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["const godot_int", "p_argcount"],
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["godot_variant_call_error *", "r_error"]
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]
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@@ -3889,7 +3889,7 @@
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"return_type": "double",
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"arguments": [
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["const wchar_t *", "p_str"],
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["const wchar_t *", "*r_end"]
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["const wchar_t **", "r_end"]
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]
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},
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"godot_string_get_slice_count": {
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@@ -4390,7 +4390,7 @@
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"arguments": [
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["godot_method_bind *", "p_method_bind"],
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["godot_object *", "p_instance"],
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["const void *", "*p_args"],
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["const void **", "p_args"],
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["void *", "p_ret"]
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]
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},
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@@ -4399,7 +4399,7 @@
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"arguments": [
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["godot_method_bind *", "p_method_bind"],
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["godot_object *", "p_instance"],
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["const godot_variant *", "*p_args"],
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["const godot_variant **", "p_args"],
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["const int", "p_arg_count"],
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["godot_variant_call_error *", "p_call_error"]
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]
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