Add override keywords.

This commit is contained in:
Marcel Admiraal
2020-07-10 11:34:39 +01:00
parent ad9e5ae984
commit 26fcf2b04c
351 changed files with 4123 additions and 4146 deletions

View File

@@ -122,11 +122,11 @@ public:
bool intersect_frustum(const Camera3D *p_camera, const Vector<Plane> &p_frustum);
bool intersect_ray(Camera3D *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = nullptr, bool p_sec_first = false);
virtual void clear();
virtual void create();
virtual void transform();
virtual void redraw();
virtual void free();
virtual void clear() override;
virtual void create() override;
virtual void transform() override;
virtual void redraw() override;
virtual void free() override;
virtual bool is_editable() const;
@@ -826,17 +826,17 @@ public:
void snap_cursor_to_plane(const Plane &p_plane);
Node3DEditor *get_spatial_editor() { return spatial_editor; }
virtual String get_name() const { return "3D"; }
bool has_main_screen() const { return true; }
virtual void make_visible(bool p_visible);
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual String get_name() const override { return "3D"; }
bool has_main_screen() const override { return true; }
virtual void make_visible(bool p_visible) override;
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual Dictionary get_state() const;
virtual void set_state(const Dictionary &p_state);
virtual void clear() { spatial_editor->clear(); }
virtual Dictionary get_state() const override;
virtual void set_state(const Dictionary &p_state) override;
virtual void clear() override { spatial_editor->clear(); }
virtual void edited_scene_changed();
virtual void edited_scene_changed() override;
Node3DEditorPlugin(EditorNode *p_node);
~Node3DEditorPlugin();