Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -207,7 +207,7 @@ void EditorExportPlatformOSX::_make_icon(const Image& p_icon,Vector<uint8_t>& ic
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while(size>=16) {
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Image copy = p_icon;
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copy.convert(Image::FORMAT_RGBA);
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copy.convert(Image::FORMAT_RGBA8);
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copy.resize(size,size);
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it->create_from_image(copy);
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String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/icon.png";
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