Add screen-related attributes to mouse input events
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@@ -24,12 +24,20 @@
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</member>
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<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2(0, 0)">
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The drag position relative to the previous position (position at the last frame).
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[b]Note:[/b] [member relative] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means touch sensitivity will appear different depending on resolution when using [member relative] in a script that handles touch aiming. To avoid this, use [member screen_relative] instead.
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</member>
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<member name="screen_relative" type="Vector2" setter="set_screen_relative" getter="get_screen_relative" default="Vector2(0, 0)">
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The unscaled drag position relative to the previous position in screen coordinates (position at the last frame). This position is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member relative] for touch aiming regardless of the project's stretch mode.
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</member>
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<member name="screen_velocity" type="Vector2" setter="set_screen_velocity" getter="get_screen_velocity" default="Vector2(0, 0)">
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The unscaled drag velocity in pixels per second in screen coordinates. This velocity is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member velocity] for touch aiming regardless of the project's stretch mode.
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</member>
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<member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2(0, 0)">
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Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
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</member>
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<member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)">
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The drag velocity.
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[b]Note:[/b] [member velocity] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means touch sensitivity will appear different depending on resolution when using [member velocity] in a script that handles touch aiming. To avoid this, use [member screen_velocity] instead.
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</member>
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</members>
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</class>
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