Add a GDScript template for VisualShaderNodeCustom
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@@ -25,7 +25,7 @@
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</method>
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<method name="_get_code" qualifiers="virtual const">
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<return type="String" />
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<argument index="0" name="input_vars" type="PackedStringArray" />
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<argument index="0" name="input_vars" type="String[]" />
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<argument index="1" name="output_vars" type="String[]" />
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<argument index="2" name="mode" type="int" enum="Shader.Mode" />
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<argument index="3" name="type" type="int" enum="VisualShader.Type" />
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