Provide generic interface for XR hand tracking
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="XRHandModifier3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A node for driving hand meshes from [XRHandTracker] data.
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</brief_description>
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<description>
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This node uses hand tracking data from a [XRHandTracker] to animate the skeleton of a hand mesh.
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</description>
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<tutorials>
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<link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link>
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</tutorials>
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<members>
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<member name="bone_update" type="int" setter="set_bone_update" getter="get_bone_update" enum="XRHandModifier3D.BoneUpdate" default="0">
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Specifies the type of updates to perform on the bones.
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</member>
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<member name="hand_tracker" type="StringName" setter="set_hand_tracker" getter="get_hand_tracker" default="&"/user/left"">
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The name of the [XRHandTracker] registered with [XRServer] to obtain the hand tracking data from.
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</member>
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<member name="target" type="NodePath" setter="set_target" getter="get_target" default="NodePath("")">
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A [NodePath] to a [Skeleton3D] to animate.
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</member>
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</members>
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<constants>
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<constant name="BONE_UPDATE_FULL" value="0" enum="BoneUpdate">
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The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.
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</constant>
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<constant name="BONE_UPDATE_ROTATION_ONLY" value="1" enum="BoneUpdate">
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The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.
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</constant>
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<constant name="BONE_UPDATE_MAX" value="2" enum="BoneUpdate">
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Represents the size of the [enum BoneUpdate] enum.
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</constant>
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</constants>
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</class>
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