i18n: Sync translations with Weblate

(cherry picked from commit bcedd097426403f25098f44038c79bc39a8131c6)
This commit is contained in:
Rémi Verschelde
2021-05-18 12:09:09 +02:00
parent 35edb77d1f
commit 2076580080
69 changed files with 505 additions and 782 deletions
+6 -11
View File
@@ -2517,7 +2517,7 @@ msgstr "ไม่สามารถโหลดสคริปต์จาก: '
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script. \n"
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"ไม่สามารถโหลดสคริปต์ส่วนเสริมจาก: '%s' เหมือนว่าจะเกิดข้อผิดพลาดขึ้นในโค้ด "
@@ -2950,6 +2950,10 @@ msgstr "ชุมชน"
msgid "About"
msgstr "เกี่ยวกับ"
#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr ""
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "เล่นโปรเจกต์"
@@ -5140,19 +5144,10 @@ msgid ""
"the [0.0,1.0] square region."
msgstr "mesh บางส่วนไม่ถูกต้อง ตรวจสอบให้แน่ใจว่าค่า UV2 อยู่ในพื้นที่สี่เหลี่ยม [0.0,1.0]"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support; lightmaps can't be "
"baked.\n"
"If you are using an Apple Silicon-based Mac, try forcing Rosetta emulation "
"on Godot.app in the application settings\n"
"then restart the editor."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"Godot editor was built without ray tracing support; lightmaps can't be baked."
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
"ตัวแก้ไข Godot ถูกสร้างโดยไม่ได้สนับสนุน Ray Tracing ดังนั้นจึงไม่สามารถปั้น Lightmap ได้"