[doc] Use "param" instead of "code" to refer to parameters #3
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@@ -21,7 +21,7 @@
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<return type="void" />
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<param index="0" name="mod_idx" type="int" />
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<description>
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Deletes the [SkeletonModification3D] at the index position [code]mod_idx[/code], if it exists.
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Deletes the [SkeletonModification3D] at the index position [param mod_idx], if it exists.
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</description>
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</method>
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<method name="enable_all_modifications">
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@@ -36,7 +36,7 @@
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<param index="0" name="delta" type="float" />
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<param index="1" name="execution_mode" type="int" />
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<description>
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Executes all of the [SkeletonModification3D]s in the stack that use the same execution mode as the passed-in [code]execution_mode[/code], starting from index [code]0[/code] to [member modification_count].
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Executes all of the [SkeletonModification3D]s in the stack that use the same execution mode as the passed-in [param execution_mode], starting from index [code]0[/code] to [member modification_count].
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[b]Note:[/b] The order of the modifications can matter depending on the modifications. For example, modifications on a spine should operate before modifications on the arms in order to get proper results.
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</description>
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</method>
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@@ -50,7 +50,7 @@
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<return type="SkeletonModification3D" />
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<param index="0" name="mod_idx" type="int" />
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<description>
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Returns the [SkeletonModification3D] at the passed-in index, [code]mod_idx[/code].
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Returns the [SkeletonModification3D] at the passed-in index, [param mod_idx].
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</description>
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</method>
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<method name="get_skeleton" qualifiers="const">
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@@ -64,7 +64,7 @@
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<param index="0" name="mod_idx" type="int" />
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<param index="1" name="modification" type="SkeletonModification3D" />
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<description>
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Sets the modification at [code]mod_idx[/code] to the passed-in modification, [code]modification[/code].
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Sets the modification at [param mod_idx] to the passed-in modification, [param modification].
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</description>
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</method>
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<method name="setup">
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