Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt.
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@@ -45,8 +45,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
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} break;
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case MultiplayerAPI::RPC_MODE_REMOTESYNC:
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case MultiplayerAPI::RPC_MODE_MASTERSYNC:
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case MultiplayerAPI::RPC_MODE_PUPPETSYNC:
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case MultiplayerAPI::RPC_MODE_SYNC: {
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case MultiplayerAPI::RPC_MODE_PUPPETSYNC: {
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//call it, sync always results in call
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return true;
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} break;
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@@ -68,11 +67,8 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
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case MultiplayerAPI::RPC_MODE_DISABLED: {
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return false;
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} break;
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case MultiplayerAPI::RPC_MODE_REMOTE: {
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return true;
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} break;
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case MultiplayerAPI::RPC_MODE_REMOTESYNC:
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case MultiplayerAPI::RPC_MODE_SYNC: {
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case MultiplayerAPI::RPC_MODE_REMOTE:
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case MultiplayerAPI::RPC_MODE_REMOTESYNC: {
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return true;
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} break;
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case MultiplayerAPI::RPC_MODE_MASTERSYNC:
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@@ -91,11 +91,11 @@ public:
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RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
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RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers
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RPC_MODE_SYNC, // Using rpc() on it will call method / set property in all remote peers and locally
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RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
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RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets
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RPC_MODE_SLAVE = RPC_MODE_PUPPET, // Deprecated, same as puppet
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RPC_MODE_REMOTESYNC, // Same as RPC_MODE_SYNC, compatibility
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RPC_MODE_REMOTESYNC, // Using rpc() on it will call method / set property in all remote peers and locally
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RPC_MODE_SYNC = RPC_MODE_REMOTESYNC, // Deprecated. Same as RPC_MODE_REMOTESYNC
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RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally
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RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method / set property in all puppets peers and locally
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};
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