Sprite to polygon conversion improvements

- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)

Fixes #32564, #29267
This commit is contained in:
PouleyKetchoupp
2019-10-06 18:45:24 +02:00
parent 1d9233c388
commit 1e301479da
4 changed files with 91 additions and 46 deletions
+39 -17
View File
@@ -197,16 +197,14 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
| 4 | 8 | <- current pixel (curx,cury)
+---+---+
*/
//NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel
Rect2i fixed_rect = Rect2i(rect.position, rect.size - Size2i(2, 2));
Point2i tl = Point2i(curx - 1, cury - 1);
sv += (fixed_rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
sv += (rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
Point2i tr = Point2i(curx, cury - 1);
sv += (fixed_rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
sv += (rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
Point2i bl = Point2i(curx - 1, cury);
sv += (fixed_rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
sv += (rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
Point2i br = Point2i(curx, cury);
sv += (fixed_rect.has_point(br) && get_bit(br)) ? 8 : 0;
sv += (rect.has_point(br) && get_bit(br)) ? 8 : 0;
ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>());
}
@@ -300,15 +298,15 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
+---+---+
| 4 | |
+---+---+
this normally go RIGHT, but if its coming from UP, it should go LEFT
this normally go RIGHT, but if its coming from RIGHT, it should go LEFT
*/
if (case6s.has(Point2i(curx, cury))) {
//found, so we go down, and delete from case6s;
//found, so we go left, and delete from case6s;
stepx = -1;
stepy = 0;
case6s.erase(Point2i(curx, cury));
} else {
//not found, we go up, and add to case6s;
//not found, we go right, and add to case6s;
stepx = 1;
stepy = 0;
case6s.insert(Point2i(curx, cury));
@@ -510,12 +508,19 @@ Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, fl
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
fill_bits(this, fill, Point2i(j, i), r);
Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
print_verbose("BitMap: Pre reduce: " + itos(polygon.size()));
polygon = reduce(polygon, r, p_epsilon);
print_verbose("BitMap: Post reduce: " + itos(polygon.size()));
if (polygon.size() < 3) {
print_verbose("Invalid polygon, skipped");
continue;
}
polygons.push_back(polygon);
fill_bits(this, fill, Point2i(j, i), r);
}
}
}
@@ -525,6 +530,13 @@ Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, fl
void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
if (p_pixels == 0) {
return;
}
bool bit_value = (p_pixels > 0) ? true : false;
p_pixels = Math::abs(p_pixels);
Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
Ref<BitMap> copy;
@@ -534,7 +546,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
if (copy->get_bit(Point2(j, i)))
if (bit_value == get_bit(Point2(j, i)))
continue;
bool found = false;
@@ -542,16 +554,21 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
for (int y = i - p_pixels; y <= i + p_pixels; y++) {
for (int x = j - p_pixels; x <= j + p_pixels; x++) {
if (x < p_rect.position.x || x >= p_rect.position.x + p_rect.size.x)
continue;
if (y < p_rect.position.y || y >= p_rect.position.y + p_rect.size.y)
continue;
bool outside = false;
if ((x < p_rect.position.x) || (x >= p_rect.position.x + p_rect.size.x) || (y < p_rect.position.y) || (y >= p_rect.position.y + p_rect.size.y)) {
// outside of rectangle counts as bit not set
if (!bit_value)
outside = true;
else
continue;
}
float d = Point2(j, i).distance_to(Point2(x, y)) - CMP_EPSILON;
if (d > p_pixels)
continue;
if (copy->get_bit(Point2(x, y))) {
if (outside || (bit_value == copy->get_bit(Point2(x, y)))) {
found = true;
break;
}
@@ -561,12 +578,17 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
}
if (found) {
set_bit(Point2(j, i), true);
set_bit(Point2(j, i), bit_value);
}
}
}
}
void BitMap::shrink_mask(int p_pixels, const Rect2 &p_rect) {
grow_mask(-p_pixels, p_rect);
}
Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const {
Vector<Vector<Vector2> > result = clip_opaque_to_polygons(p_rect, p_epsilon);