basic 2D engine is more or less working with Vulkan, including editor.
Still a lot to do
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@@ -509,7 +509,8 @@ class ProxyTexture : public Texture2D {
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GDCLASS(ProxyTexture, Texture2D);
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private:
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RID proxy;
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mutable RID proxy_ph;
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mutable RID proxy;
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Ref<Texture2D> base;
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protected:
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@@ -540,6 +541,7 @@ private:
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MAX_FRAMES = 256
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};
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RID proxy_ph;
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RID proxy;
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struct Frame {
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