C#: Rename Object to GodotObject
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@@ -7,7 +7,7 @@ using System;
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[Tool]
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public partial class _CLASS_ : _BASE_
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{
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public override Godot.Object _PostImport(Node scene)
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public override GodotObject _PostImport(Node scene)
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{
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// Modify the contents of the scene upon import.
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return scene; // Return the modified root node when you're done.
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@@ -7,7 +7,7 @@ using System;
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[Tool]
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public partial class _CLASS_ : _BASE_
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{
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public override Godot.Object _PostImport(Node scene)
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public override GodotObject _PostImport(Node scene)
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{
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return scene;
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}
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