C#: Cleanup Variant marshaling code in source/bindings generators

This change aims to reduce the number of places that need to be changed
when adding or editing a Godot type to the bindings.

Since the addition of `Variant.From<T>/As<T>` and
`VariantUtils.CreateFrom<T>/ConvertTo<T>`, we can now replace a lot of
the previous code in the bindings generator and the source generators
that specify these conversions for each type manually.

The only exceptions are the generic Godot collections (`Array<T>` and
`Dictionary<TKey, TValue>`) which still use the old version, as that
one cannot be matched by our new conversion methods (limitation in the
language with generics, forcing us to use delegate pointers).

The cleanup applies to:

- Bindings generator:
  - `TypeInterface.cs_variant_to_managed`
  - `TypeInterface.cs_managed_to_variant`
- Source generators:
  - `MarshalUtils.AppendNativeVariantToManagedExpr`
  - `MarshalUtils.AppendManagedToNativeVariantExpr`
  - `MarshalUtils.AppendVariantToManagedExpr`
  - `MarshalUtils.AppendManagedToVariantExpr`
This commit is contained in:
Ignacio Roldán Etcheverry
2022-12-01 01:45:11 +01:00
parent f86c6b6ac4
commit 17b2838f39
10 changed files with 83 additions and 415 deletions
@@ -268,8 +268,9 @@ namespace Godot.SourceGenerators
if (parameters.Length > paramTypes.Length)
return null; // Ignore incompatible method
return new GodotMethodData(method, paramTypes, parameters
.Select(p => p.Type).ToImmutableArray(), retType, retSymbol);
return new GodotMethodData(method, paramTypes,
parameters.Select(p => p.Type).ToImmutableArray(),
retType != null ? (retType.Value, retSymbol) : null);
}
public static IEnumerable<GodotMethodData> WhereHasGodotCompatibleSignature(
@@ -330,10 +331,10 @@ namespace Godot.SourceGenerators
public static string Path(this Location location)
=> location.SourceTree?.GetLineSpan(location.SourceSpan).Path
?? location.GetLineSpan().Path;
?? location.GetLineSpan().Path;
public static int StartLine(this Location location)
=> location.SourceTree?.GetLineSpan(location.SourceSpan).StartLinePosition.Line
?? location.GetLineSpan().StartLinePosition.Line;
?? location.GetLineSpan().StartLinePosition.Line;
}
}
@@ -6,20 +6,18 @@ namespace Godot.SourceGenerators
public readonly struct GodotMethodData
{
public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes,
ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType, ITypeSymbol? retSymbol)
ImmutableArray<ITypeSymbol> paramTypeSymbols, (MarshalType MarshalType, ITypeSymbol TypeSymbol)? retType)
{
Method = method;
ParamTypes = paramTypes;
ParamTypeSymbols = paramTypeSymbols;
RetType = retType;
RetSymbol = retSymbol;
}
public IMethodSymbol Method { get; }
public ImmutableArray<MarshalType> ParamTypes { get; }
public ImmutableArray<ITypeSymbol> ParamTypeSymbols { get; }
public MarshalType? RetType { get; }
public ITypeSymbol? RetSymbol { get; }
public (MarshalType MarshalType, ITypeSymbol TypeSymbol)? RetType { get; }
}
public readonly struct GodotSignalDelegateData
@@ -304,240 +304,33 @@ namespace Godot.SourceGenerators
{
return marshalType switch
{
MarshalType.Boolean =>
source.Append(VariantUtils, ".ConvertToBool(", inputExpr, ")"),
MarshalType.Char =>
source.Append("(char)", VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
MarshalType.SByte =>
source.Append(VariantUtils, ".ConvertToInt8(", inputExpr, ")"),
MarshalType.Int16 =>
source.Append(VariantUtils, ".ConvertToInt16(", inputExpr, ")"),
MarshalType.Int32 =>
source.Append(VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
MarshalType.Int64 =>
source.Append(VariantUtils, ".ConvertToInt64(", inputExpr, ")"),
MarshalType.Byte =>
source.Append(VariantUtils, ".ConvertToUInt8(", inputExpr, ")"),
MarshalType.UInt16 =>
source.Append(VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
MarshalType.UInt32 =>
source.Append(VariantUtils, ".ConvertToUInt32(", inputExpr, ")"),
MarshalType.UInt64 =>
source.Append(VariantUtils, ".ConvertToUInt64(", inputExpr, ")"),
MarshalType.Single =>
source.Append(VariantUtils, ".ConvertToFloat32(", inputExpr, ")"),
MarshalType.Double =>
source.Append(VariantUtils, ".ConvertToFloat64(", inputExpr, ")"),
MarshalType.String =>
source.Append(VariantUtils, ".ConvertToStringObject(", inputExpr, ")"),
MarshalType.Vector2 =>
source.Append(VariantUtils, ".ConvertToVector2(", inputExpr, ")"),
MarshalType.Vector2i =>
source.Append(VariantUtils, ".ConvertToVector2i(", inputExpr, ")"),
MarshalType.Rect2 =>
source.Append(VariantUtils, ".ConvertToRect2(", inputExpr, ")"),
MarshalType.Rect2i =>
source.Append(VariantUtils, ".ConvertToRect2i(", inputExpr, ")"),
MarshalType.Transform2D =>
source.Append(VariantUtils, ".ConvertToTransform2D(", inputExpr, ")"),
MarshalType.Vector3 =>
source.Append(VariantUtils, ".ConvertToVector3(", inputExpr, ")"),
MarshalType.Vector3i =>
source.Append(VariantUtils, ".ConvertToVector3i(", inputExpr, ")"),
MarshalType.Basis =>
source.Append(VariantUtils, ".ConvertToBasis(", inputExpr, ")"),
MarshalType.Quaternion =>
source.Append(VariantUtils, ".ConvertToQuaternion(", inputExpr, ")"),
MarshalType.Transform3D =>
source.Append(VariantUtils, ".ConvertToTransform3D(", inputExpr, ")"),
MarshalType.Vector4 =>
source.Append(VariantUtils, ".ConvertToVector4(", inputExpr, ")"),
MarshalType.Vector4i =>
source.Append(VariantUtils, ".ConvertToVector4i(", inputExpr, ")"),
MarshalType.Projection =>
source.Append(VariantUtils, ".ConvertToProjection(", inputExpr, ")"),
MarshalType.AABB =>
source.Append(VariantUtils, ".ConvertToAABB(", inputExpr, ")"),
MarshalType.Color =>
source.Append(VariantUtils, ".ConvertToColor(", inputExpr, ")"),
MarshalType.Plane =>
source.Append(VariantUtils, ".ConvertToPlane(", inputExpr, ")"),
MarshalType.Callable =>
source.Append(VariantUtils, ".ConvertToCallableManaged(", inputExpr, ")"),
MarshalType.SignalInfo =>
source.Append(VariantUtils, ".ConvertToSignalInfo(", inputExpr, ")"),
MarshalType.Enum =>
source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(),
")", VariantUtils, ".ConvertToInt64(", inputExpr, ")"),
MarshalType.ByteArray =>
source.Append(VariantUtils, ".ConvertAsPackedByteArrayToSystemArray(", inputExpr, ")"),
MarshalType.Int32Array =>
source.Append(VariantUtils, ".ConvertAsPackedInt32ArrayToSystemArray(", inputExpr, ")"),
MarshalType.Int64Array =>
source.Append(VariantUtils, ".ConvertAsPackedInt64ArrayToSystemArray(", inputExpr, ")"),
MarshalType.Float32Array =>
source.Append(VariantUtils, ".ConvertAsPackedFloat32ArrayToSystemArray(", inputExpr, ")"),
MarshalType.Float64Array =>
source.Append(VariantUtils, ".ConvertAsPackedFloat64ArrayToSystemArray(", inputExpr, ")"),
MarshalType.StringArray =>
source.Append(VariantUtils, ".ConvertAsPackedStringArrayToSystemArray(", inputExpr, ")"),
MarshalType.Vector2Array =>
source.Append(VariantUtils, ".ConvertAsPackedVector2ArrayToSystemArray(", inputExpr, ")"),
MarshalType.Vector3Array =>
source.Append(VariantUtils, ".ConvertAsPackedVector3ArrayToSystemArray(", inputExpr, ")"),
MarshalType.ColorArray =>
source.Append(VariantUtils, ".ConvertAsPackedColorArrayToSystemArray(", inputExpr, ")"),
MarshalType.GodotObjectOrDerivedArray =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<",
((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
MarshalType.SystemArrayOfStringName =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfStringName(", inputExpr, ")"),
MarshalType.SystemArrayOfNodePath =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfNodePath(", inputExpr, ")"),
MarshalType.SystemArrayOfRID =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfRID(", inputExpr, ")"),
MarshalType.Variant =>
source.Append("global::Godot.Variant.CreateCopyingBorrowed(", inputExpr, ")"),
MarshalType.GodotObjectOrDerived =>
source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(),
")", VariantUtils, ".ConvertToGodotObject(", inputExpr, ")"),
MarshalType.StringName =>
source.Append(VariantUtils, ".ConvertToStringNameObject(", inputExpr, ")"),
MarshalType.NodePath =>
source.Append(VariantUtils, ".ConvertToNodePathObject(", inputExpr, ")"),
MarshalType.RID =>
source.Append(VariantUtils, ".ConvertToRID(", inputExpr, ")"),
MarshalType.GodotDictionary =>
source.Append(VariantUtils, ".ConvertToDictionaryObject(", inputExpr, ")"),
MarshalType.GodotArray =>
source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"),
// For generic Godot collections, VariantUtils.ConvertTo<T> is slower, so we need this special case
MarshalType.GodotGenericDictionary =>
source.Append(VariantUtils, ".ConvertToDictionaryObject<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(",
inputExpr, ")"),
MarshalType.GodotGenericArray =>
source.Append(VariantUtils, ".ConvertToArrayObject<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
"Received unexpected marshal type")
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(",
inputExpr, ")"),
_ => source.Append(VariantUtils, ".ConvertTo<",
typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
};
}
public static StringBuilder AppendManagedToNativeVariantExpr(
this StringBuilder source, string inputExpr, MarshalType marshalType)
public static StringBuilder AppendManagedToNativeVariantExpr(this StringBuilder source,
string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
{
return marshalType switch
{
MarshalType.Boolean =>
source.Append(VariantUtils, ".CreateFromBool(", inputExpr, ")"),
MarshalType.Char =>
source.Append(VariantUtils, ".CreateFromInt((ushort)", inputExpr, ")"),
MarshalType.SByte =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Int16 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Int32 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Int64 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Byte =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.UInt16 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.UInt32 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.UInt64 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Single =>
source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
MarshalType.Double =>
source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
MarshalType.String =>
source.Append(VariantUtils, ".CreateFromString(", inputExpr, ")"),
MarshalType.Vector2 =>
source.Append(VariantUtils, ".CreateFromVector2(", inputExpr, ")"),
MarshalType.Vector2i =>
source.Append(VariantUtils, ".CreateFromVector2i(", inputExpr, ")"),
MarshalType.Rect2 =>
source.Append(VariantUtils, ".CreateFromRect2(", inputExpr, ")"),
MarshalType.Rect2i =>
source.Append(VariantUtils, ".CreateFromRect2i(", inputExpr, ")"),
MarshalType.Transform2D =>
source.Append(VariantUtils, ".CreateFromTransform2D(", inputExpr, ")"),
MarshalType.Vector3 =>
source.Append(VariantUtils, ".CreateFromVector3(", inputExpr, ")"),
MarshalType.Vector3i =>
source.Append(VariantUtils, ".CreateFromVector3i(", inputExpr, ")"),
MarshalType.Basis =>
source.Append(VariantUtils, ".CreateFromBasis(", inputExpr, ")"),
MarshalType.Quaternion =>
source.Append(VariantUtils, ".CreateFromQuaternion(", inputExpr, ")"),
MarshalType.Transform3D =>
source.Append(VariantUtils, ".CreateFromTransform3D(", inputExpr, ")"),
MarshalType.Vector4 =>
source.Append(VariantUtils, ".CreateFromVector4(", inputExpr, ")"),
MarshalType.Vector4i =>
source.Append(VariantUtils, ".CreateFromVector4i(", inputExpr, ")"),
MarshalType.Projection =>
source.Append(VariantUtils, ".CreateFromProjection(", inputExpr, ")"),
MarshalType.AABB =>
source.Append(VariantUtils, ".CreateFromAABB(", inputExpr, ")"),
MarshalType.Color =>
source.Append(VariantUtils, ".CreateFromColor(", inputExpr, ")"),
MarshalType.Plane =>
source.Append(VariantUtils, ".CreateFromPlane(", inputExpr, ")"),
MarshalType.Callable =>
source.Append(VariantUtils, ".CreateFromCallable(", inputExpr, ")"),
MarshalType.SignalInfo =>
source.Append(VariantUtils, ".CreateFromSignalInfo(", inputExpr, ")"),
MarshalType.Enum =>
source.Append(VariantUtils, ".CreateFromInt((long)", inputExpr, ")"),
MarshalType.ByteArray =>
source.Append(VariantUtils, ".CreateFromPackedByteArray(", inputExpr, ")"),
MarshalType.Int32Array =>
source.Append(VariantUtils, ".CreateFromPackedInt32Array(", inputExpr, ")"),
MarshalType.Int64Array =>
source.Append(VariantUtils, ".CreateFromPackedInt64Array(", inputExpr, ")"),
MarshalType.Float32Array =>
source.Append(VariantUtils, ".CreateFromPackedFloat32Array(", inputExpr, ")"),
MarshalType.Float64Array =>
source.Append(VariantUtils, ".CreateFromPackedFloat64Array(", inputExpr, ")"),
MarshalType.StringArray =>
source.Append(VariantUtils, ".CreateFromPackedStringArray(", inputExpr, ")"),
MarshalType.Vector2Array =>
source.Append(VariantUtils, ".CreateFromPackedVector2Array(", inputExpr, ")"),
MarshalType.Vector3Array =>
source.Append(VariantUtils, ".CreateFromPackedVector3Array(", inputExpr, ")"),
MarshalType.ColorArray =>
source.Append(VariantUtils, ".CreateFromPackedColorArray(", inputExpr, ")"),
MarshalType.GodotObjectOrDerivedArray =>
source.Append(VariantUtils, ".CreateFromSystemArrayOfGodotObject(", inputExpr, ")"),
MarshalType.SystemArrayOfStringName =>
source.Append(VariantUtils, ".CreateFromSystemArrayOfStringName(", inputExpr, ")"),
MarshalType.SystemArrayOfNodePath =>
source.Append(VariantUtils, ".CreateFromSystemArrayOfNodePath(", inputExpr, ")"),
MarshalType.SystemArrayOfRID =>
source.Append(VariantUtils, ".CreateFromSystemArrayOfRID(", inputExpr, ")"),
MarshalType.Variant =>
source.Append(inputExpr, ".CopyNativeVariant()"),
MarshalType.GodotObjectOrDerived =>
source.Append(VariantUtils, ".CreateFromGodotObject(", inputExpr, ")"),
MarshalType.StringName =>
source.Append(VariantUtils, ".CreateFromStringName(", inputExpr, ")"),
MarshalType.NodePath =>
source.Append(VariantUtils, ".CreateFromNodePath(", inputExpr, ")"),
MarshalType.RID =>
source.Append(VariantUtils, ".CreateFromRID(", inputExpr, ")"),
MarshalType.GodotDictionary =>
source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
MarshalType.GodotArray =>
source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
// For generic Godot collections, VariantUtils.CreateFrom<T> is slower, so we need this special case
MarshalType.GodotGenericDictionary =>
source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
MarshalType.GodotGenericArray =>
source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
"Received unexpected marshal type")
_ => source.Append(VariantUtils, ".CreateFrom<",
typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
};
}
@@ -546,137 +339,30 @@ namespace Godot.SourceGenerators
{
return marshalType switch
{
MarshalType.Boolean => source.Append(inputExpr, ".AsBool()"),
MarshalType.Char => source.Append(inputExpr, ".AsChar()"),
MarshalType.SByte => source.Append(inputExpr, ".AsSByte()"),
MarshalType.Int16 => source.Append(inputExpr, ".AsInt16()"),
MarshalType.Int32 => source.Append(inputExpr, ".AsInt32()"),
MarshalType.Int64 => source.Append(inputExpr, ".AsInt64()"),
MarshalType.Byte => source.Append(inputExpr, ".AsByte()"),
MarshalType.UInt16 => source.Append(inputExpr, ".AsUInt16()"),
MarshalType.UInt32 => source.Append(inputExpr, ".AsUInt32()"),
MarshalType.UInt64 => source.Append(inputExpr, ".AsUInt64()"),
MarshalType.Single => source.Append(inputExpr, ".AsSingle()"),
MarshalType.Double => source.Append(inputExpr, ".AsDouble()"),
MarshalType.String => source.Append(inputExpr, ".AsString()"),
MarshalType.Vector2 => source.Append(inputExpr, ".AsVector2()"),
MarshalType.Vector2i => source.Append(inputExpr, ".AsVector2i()"),
MarshalType.Rect2 => source.Append(inputExpr, ".AsRect2()"),
MarshalType.Rect2i => source.Append(inputExpr, ".AsRect2i()"),
MarshalType.Transform2D => source.Append(inputExpr, ".AsTransform2D()"),
MarshalType.Vector3 => source.Append(inputExpr, ".AsVector3()"),
MarshalType.Vector3i => source.Append(inputExpr, ".AsVector3i()"),
MarshalType.Basis => source.Append(inputExpr, ".AsBasis()"),
MarshalType.Quaternion => source.Append(inputExpr, ".AsQuaternion()"),
MarshalType.Transform3D => source.Append(inputExpr, ".AsTransform3D()"),
MarshalType.Vector4 => source.Append(inputExpr, ".AsVector4()"),
MarshalType.Vector4i => source.Append(inputExpr, ".AsVector4i()"),
MarshalType.Projection => source.Append(inputExpr, ".AsProjection()"),
MarshalType.AABB => source.Append(inputExpr, ".AsAABB()"),
MarshalType.Color => source.Append(inputExpr, ".AsColor()"),
MarshalType.Plane => source.Append(inputExpr, ".AsPlane()"),
MarshalType.Callable => source.Append(inputExpr, ".AsCallable()"),
MarshalType.SignalInfo => source.Append(inputExpr, ".AsSignalInfo()"),
MarshalType.Enum =>
source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsInt64()"),
MarshalType.ByteArray => source.Append(inputExpr, ".AsByteArray()"),
MarshalType.Int32Array => source.Append(inputExpr, ".AsInt32Array()"),
MarshalType.Int64Array => source.Append(inputExpr, ".AsInt64Array()"),
MarshalType.Float32Array => source.Append(inputExpr, ".AsFloat32Array()"),
MarshalType.Float64Array => source.Append(inputExpr, ".AsFloat64Array()"),
MarshalType.StringArray => source.Append(inputExpr, ".AsStringArray()"),
MarshalType.Vector2Array => source.Append(inputExpr, ".AsVector2Array()"),
MarshalType.Vector3Array => source.Append(inputExpr, ".AsVector3Array()"),
MarshalType.ColorArray => source.Append(inputExpr, ".AsColorArray()"),
MarshalType.GodotObjectOrDerivedArray => source.Append(inputExpr, ".AsGodotObjectArray<",
((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">()"),
MarshalType.SystemArrayOfStringName => source.Append(inputExpr, ".AsSystemArrayOfStringName()"),
MarshalType.SystemArrayOfNodePath => source.Append(inputExpr, ".AsSystemArrayOfNodePath()"),
MarshalType.SystemArrayOfRID => source.Append(inputExpr, ".AsSystemArrayOfRID()"),
MarshalType.Variant => source.Append(inputExpr),
MarshalType.GodotObjectOrDerived => source.Append("(",
typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsGodotObject()"),
MarshalType.StringName => source.Append(inputExpr, ".AsStringName()"),
MarshalType.NodePath => source.Append(inputExpr, ".AsNodePath()"),
MarshalType.RID => source.Append(inputExpr, ".AsRID()"),
MarshalType.GodotDictionary => source.Append(inputExpr, ".AsGodotDictionary()"),
MarshalType.GodotArray => source.Append(inputExpr, ".AsGodotArray()"),
MarshalType.GodotGenericDictionary => source.Append(inputExpr, ".AsGodotDictionary<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">()"),
MarshalType.GodotGenericArray => source.Append(inputExpr, ".AsGodotArray<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">()"),
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
"Received unexpected marshal type")
// For generic Godot collections, Variant.As<T> is slower, so we need this special case
MarshalType.GodotGenericDictionary =>
source.Append(inputExpr, ".AsGodotDictionary<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">()"),
MarshalType.GodotGenericArray =>
source.Append(inputExpr, ".AsGodotArray<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">()"),
_ => source.Append(inputExpr, ".As<",
typeSymbol.FullQualifiedNameIncludeGlobal(), ">()")
};
}
public static StringBuilder AppendManagedToVariantExpr(this StringBuilder source,
string inputExpr, MarshalType marshalType)
string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
{
switch (marshalType)
return marshalType switch
{
case MarshalType.Boolean:
case MarshalType.Char:
case MarshalType.SByte:
case MarshalType.Int16:
case MarshalType.Int32:
case MarshalType.Int64:
case MarshalType.Byte:
case MarshalType.UInt16:
case MarshalType.UInt32:
case MarshalType.UInt64:
case MarshalType.Single:
case MarshalType.Double:
case MarshalType.String:
case MarshalType.Vector2:
case MarshalType.Vector2i:
case MarshalType.Rect2:
case MarshalType.Rect2i:
case MarshalType.Transform2D:
case MarshalType.Vector3:
case MarshalType.Vector3i:
case MarshalType.Basis:
case MarshalType.Quaternion:
case MarshalType.Transform3D:
case MarshalType.Vector4:
case MarshalType.Vector4i:
case MarshalType.Projection:
case MarshalType.AABB:
case MarshalType.Color:
case MarshalType.Plane:
case MarshalType.Callable:
case MarshalType.SignalInfo:
case MarshalType.ByteArray:
case MarshalType.Int32Array:
case MarshalType.Int64Array:
case MarshalType.Float32Array:
case MarshalType.Float64Array:
case MarshalType.StringArray:
case MarshalType.Vector2Array:
case MarshalType.Vector3Array:
case MarshalType.ColorArray:
case MarshalType.GodotObjectOrDerivedArray:
case MarshalType.SystemArrayOfStringName:
case MarshalType.SystemArrayOfNodePath:
case MarshalType.SystemArrayOfRID:
case MarshalType.GodotObjectOrDerived:
case MarshalType.StringName:
case MarshalType.NodePath:
case MarshalType.RID:
case MarshalType.GodotDictionary:
case MarshalType.GodotArray:
case MarshalType.GodotGenericDictionary:
case MarshalType.GodotGenericArray:
return source.Append("Variant.CreateFrom(", inputExpr, ")");
case MarshalType.Enum:
return source.Append("Variant.CreateFrom((long)", inputExpr, ")");
case MarshalType.Variant:
return source.Append(inputExpr);
default:
throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
"Received unexpected marshal type");
}
// For generic Godot collections, Variant.From<T> is slower, so we need this special case
MarshalType.GodotGenericDictionary or MarshalType.GodotGenericArray =>
source.Append("global::Godot.Variant.CreateFrom(", inputExpr, ")"),
_ => source.Append("global::Godot.Variant.From<",
typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")")
};
}
}
}
@@ -135,7 +135,8 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.MethodName {{\n");
source.Append(
$" public new class MethodName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.MethodName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
@@ -297,7 +298,7 @@ namespace Godot.SourceGenerators
if (method.RetType != null)
{
returnVal = DeterminePropertyInfo(method.RetType.Value, name: string.Empty);
returnVal = DeterminePropertyInfo(method.RetType.Value.MarshalType, name: string.Empty);
}
else
{
@@ -391,7 +392,8 @@ namespace Godot.SourceGenerators
{
source.Append(" ret = ");
source.AppendManagedToNativeVariantExpr("callRet", method.RetType.Value);
source.AppendManagedToNativeVariantExpr("callRet",
method.RetType.Value.TypeSymbol, method.RetType.Value.MarshalType);
source.Append(";\n");
source.Append(" return true;\n");
@@ -124,7 +124,8 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
source.Append($" public new class PropertyName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.PropertyName {{\n");
source.Append(
$" public new class PropertyName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.PropertyName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
@@ -199,14 +200,14 @@ namespace Godot.SourceGenerators
foreach (var property in godotClassProperties)
{
GeneratePropertyGetter(property.PropertySymbol.Name,
property.Type, source, isFirstEntry);
property.PropertySymbol.Type, property.Type, source, isFirstEntry);
isFirstEntry = false;
}
foreach (var field in godotClassFields)
{
GeneratePropertyGetter(field.FieldSymbol.Name,
field.Type, source, isFirstEntry);
field.FieldSymbol.Type, field.Type, source, isFirstEntry);
isFirstEntry = false;
}
@@ -303,6 +304,7 @@ namespace Godot.SourceGenerators
private static void GeneratePropertyGetter(
string propertyMemberName,
ITypeSymbol propertyTypeSymbol,
MarshalType propertyMarshalType,
StringBuilder source,
bool isFirstEntry
@@ -317,7 +319,8 @@ namespace Godot.SourceGenerators
.Append(propertyMemberName)
.Append(") {\n")
.Append(" value = ")
.AppendManagedToNativeVariantExpr("this." + propertyMemberName, propertyMarshalType)
.AppendManagedToNativeVariantExpr("this." + propertyMemberName,
propertyTypeSymbol, propertyMarshalType)
.Append(";\n")
.Append(" return true;\n")
.Append(" }\n");
@@ -376,7 +379,8 @@ namespace Godot.SourceGenerators
if (propertyUsage != PropertyUsageFlags.Category && attr.ConstructorArguments.Length > 1)
hintString = attr.ConstructorArguments[1].Value?.ToString();
yield return new PropertyInfo(VariantType.Nil, name, PropertyHint.None, hintString, propertyUsage.Value, true);
yield return new PropertyInfo(VariantType.Nil, name, PropertyHint.None, hintString,
propertyUsage.Value, true);
}
}
}
@@ -307,7 +307,8 @@ namespace Godot.SourceGenerators
source.Append(" values.Add(PropertyName.");
source.Append(exportedMember.Name);
source.Append(", ");
source.AppendManagedToVariantExpr(defaultValueLocalName, exportedMember.Type);
source.AppendManagedToVariantExpr(defaultValueLocalName,
exportedMember.TypeSymbol, exportedMember.Type);
source.Append(");\n");
}
@@ -162,7 +162,8 @@ namespace Godot.SourceGenerators
source.Append(" info.AddProperty(PropertyName.")
.Append(propertyName)
.Append(", ")
.AppendManagedToVariantExpr(string.Concat("this.", propertyName), property.Type)
.AppendManagedToVariantExpr(string.Concat("this.", propertyName),
property.PropertySymbol.Type, property.Type)
.Append(");\n");
}
@@ -175,7 +176,8 @@ namespace Godot.SourceGenerators
source.Append(" info.AddProperty(PropertyName.")
.Append(fieldName)
.Append(", ")
.AppendManagedToVariantExpr(string.Concat("this.", fieldName), field.Type)
.AppendManagedToVariantExpr(string.Concat("this.", fieldName),
field.FieldSymbol.Type, field.Type)
.Append(");\n");
}
@@ -176,7 +176,8 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
source.Append(
$" public new class SignalName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
@@ -236,7 +237,8 @@ namespace Godot.SourceGenerators
.Append(signalName)
.Append(";\n");
source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
source.Append(
$" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
source.Append(" public event ")
.Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
@@ -351,7 +353,7 @@ namespace Godot.SourceGenerators
if (invokeMethodData.RetType != null)
{
returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value, name: string.Empty);
returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value.MarshalType, name: string.Empty);
}
else
{