Add call_deferred() method to Callable
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@@ -242,7 +242,7 @@ void TextureRegionEditor::_region_draw() {
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hscroll->set_value((hscroll->get_min() + hscroll->get_max() - hscroll->get_page()) / 2);
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vscroll->set_value((vscroll->get_min() + vscroll->get_max() - vscroll->get_page()) / 2);
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// This ensures that the view is updated correctly.
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callable_mp(this, &TextureRegionEditor::_pan_callback).bind(Vector2(1, 0)).call_deferredp(nullptr, 0);
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callable_mp(this, &TextureRegionEditor::_pan_callback).bind(Vector2(1, 0)).call_deferred();
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request_center = false;
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}
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