Merge pull request #37949 from reduz/implement-global-shader-uniforms

Implement global and per instance shader uniforms.
This commit is contained in:
Rémi Verschelde
2020-04-17 18:36:06 +02:00
committed by GitHub
49 changed files with 3124 additions and 69 deletions
@@ -58,6 +58,11 @@ params;
layout(set = 0, binding = 0) uniform sampler material_samplers[12];
layout(set = 0, binding = 1, std430) restrict readonly buffer GlobalVariableData {
vec4 data[];
}
global_variables;
#ifdef USE_MATERIAL_UNIFORMS
layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
/* clang-format off */