Improve the Shape/Shape2D classes documentation
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PlaneShape" inherits="Shape" category="Core" version="3.2">
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<brief_description>
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Infinite plane shape for 3D collisions.
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</brief_description>
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<description>
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An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [PlaneShape] is used in a [PhysicsBody], it will cause colliding objects placed "below" it to teleport "above" the plane.
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</description>
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<tutorials>
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</tutorials>
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</methods>
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<members>
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<member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane( 0, 1, 0, 0 )">
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The [Plane] used by the [PlaneShape] for collision.
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</member>
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</members>
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<constants>
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