Docs for some nodes in visual shader(part 3)
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="4.0">
|
||||
<brief_description>
|
||||
Represents the input shader parameter within the visual shader graph.
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
@@ -11,16 +12,19 @@
|
||||
<return type="String">
|
||||
</return>
|
||||
<description>
|
||||
Returns a translated name of the current constant in the Godot Shader Language. eg. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]"">
|
||||
One of the several input constants in lower-case style like: "vertex"([/code]VERTEX[code]) or "point_size"([code]POINT_SIZE[/code]).
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
<signal name="input_type_changed">
|
||||
<description>
|
||||
Emitted when input is changed via [member input_name].
|
||||
</description>
|
||||
</signal>
|
||||
</signals>
|
||||
|
||||
Reference in New Issue
Block a user