Replace XML codeblock spaces with tabs
This commit is contained in:
@@ -12,23 +12,23 @@
|
||||
[gdscript]
|
||||
var source_id = tile_map_layer.get_cell_source_id(Vector2i(x, y))
|
||||
if source_id > -1:
|
||||
var scene_source = tile_map_layer.tile_set.get_source(source_id)
|
||||
if scene_source is TileSetScenesCollectionSource:
|
||||
var alt_id = tile_map_layer.get_cell_alternative_tile(Vector2i(x, y))
|
||||
# The assigned PackedScene.
|
||||
var scene = scene_source.get_scene_tile_scene(alt_id)
|
||||
var scene_source = tile_map_layer.tile_set.get_source(source_id)
|
||||
if scene_source is TileSetScenesCollectionSource:
|
||||
var alt_id = tile_map_layer.get_cell_alternative_tile(Vector2i(x, y))
|
||||
# The assigned PackedScene.
|
||||
var scene = scene_source.get_scene_tile_scene(alt_id)
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
int sourceId = tileMapLayer.GetCellSourceId(new Vector2I(x, y));
|
||||
if (sourceId > -1)
|
||||
{
|
||||
TileSetSource source = tileMapLayer.TileSet.GetSource(sourceId);
|
||||
if (source is TileSetScenesCollectionSource sceneSource)
|
||||
{
|
||||
int altId = tileMapLayer.GetCellAlternativeTile(new Vector2I(x, y));
|
||||
// The assigned PackedScene.
|
||||
PackedScene scene = sceneSource.GetSceneTileScene(altId);
|
||||
}
|
||||
TileSetSource source = tileMapLayer.TileSet.GetSource(sourceId);
|
||||
if (source is TileSetScenesCollectionSource sceneSource)
|
||||
{
|
||||
int altId = tileMapLayer.GetCellAlternativeTile(new Vector2I(x, y));
|
||||
// The assigned PackedScene.
|
||||
PackedScene scene = sceneSource.GetSceneTileScene(altId);
|
||||
}
|
||||
}
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
|
||||
Reference in New Issue
Block a user