HTML5: Add support for Input.vibrate_handheld()

This commit is contained in:
pattlebass
2022-07-27 15:35:01 +03:00
parent 47edfa8769
commit 130e715ab9
6 changed files with 20 additions and 2 deletions

View File

@@ -58,6 +58,7 @@ extern void godot_js_input_mouse_move_cb(void (*p_callback)(double p_x, double p
extern void godot_js_input_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
extern void godot_js_input_vibrate_handheld(int p_duration_ms);
// Input gamepad
extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));

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@@ -534,6 +534,15 @@ const GodotInput = {
GodotRuntime.free(ptr);
}, false);
},
godot_js_input_vibrate_handheld__sig: 'vi',
godot_js_input_vibrate_handheld: function (p_duration_ms) {
if (typeof navigator.vibrate !== 'function') {
GodotRuntime.print('This browser does not support vibration.');
} else {
navigator.vibrate(p_duration_ms);
}
},
};
autoAddDeps(GodotInput, '$GodotInput');

View File

@@ -177,6 +177,10 @@ String OS_JavaScript::get_name() const {
return "HTML5";
}
void OS_JavaScript::vibrate_handheld(int p_duration_ms) {
godot_js_input_vibrate_handheld(p_duration_ms);
}
String OS_JavaScript::get_user_data_dir() const {
return "/userfs";
}

View File

@@ -90,6 +90,8 @@ public:
// Implemented in javascript_main.cpp loop callback instead.
void add_frame_delay(bool p_can_draw) override {}
void vibrate_handheld(int p_duration_ms) override;
String get_cache_path() const override;
String get_config_path() const override;
String get_data_path() const override;