Rename String plus_file to path_join
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@@ -786,7 +786,7 @@ Error GLTFDocument::_parse_buffers(Ref<GLTFState> state, const String &p_base_pa
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} else { // Relative path to an external image file.
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ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER);
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uri = uri.uri_decode();
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uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows.
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uri = p_base_path.path_join(uri).replace("\\", "/"); // Fix for Windows.
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buffer_data = FileAccess::get_file_as_array(uri);
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ERR_FAIL_COND_V_MSG(buffer.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load binary file as an array: " + uri);
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}
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@@ -3039,8 +3039,8 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path
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if (!da->dir_exists(new_texture_dir)) {
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da->make_dir(new_texture_dir);
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}
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image->save_png(new_texture_dir.plus_file(name));
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d["uri"] = texture_dir.plus_file(name).uri_encode();
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image->save_png(new_texture_dir.path_join(name));
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d["uri"] = texture_dir.path_join(name).uri_encode();
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}
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images.push_back(d);
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}
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@@ -3118,7 +3118,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
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} else { // Relative path to an external image file.
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ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER);
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uri = uri.uri_decode();
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uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows.
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uri = p_base_path.path_join(uri).replace("\\", "/"); // Fix for Windows.
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// ResourceLoader will rely on the file extension to use the relevant loader.
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// The spec says that if mimeType is defined, it should take precedence (e.g.
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// there could be a `.png` image which is actually JPEG), but there's no easy
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