Better format arguments in variant parser
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committed by
Michael Alexsander
parent
407229aeeb
commit
0ff4095b36
@@ -20,13 +20,13 @@
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="2147483647">
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The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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</member>
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<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]">
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<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
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The list of objects or object [RID]s that will be excluded from collisions.
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</member>
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
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The collision margin for the shape.
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</member>
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<member name="motion" type="Vector2" setter="set_motion" getter="get_motion" default="Vector2( 0, 0 )">
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<member name="motion" type="Vector2" setter="set_motion" getter="get_motion" default="Vector2(0, 0)">
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The motion of the shape being queried for.
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</member>
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<member name="shape" type="Resource" setter="set_shape" getter="get_shape">
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@@ -63,7 +63,7 @@
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[/csharp]
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[/codeblocks]
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</member>
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D(1, 0, 0, 1, 0, 0)">
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The queried shape's transform matrix.
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</member>
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</members>
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