Better format arguments in variant parser

This commit is contained in:
Michael Alexsander Silva Dias
2019-09-24 14:45:03 -03:00
committed by Michael Alexsander
parent 407229aeeb
commit 0ff4095b36
222 changed files with 842 additions and 843 deletions
+2 -2
View File
@@ -66,7 +66,7 @@
</argument>
<argument index="1" name="arrays" type="Array">
</argument>
<argument index="2" name="blend_shapes" type="Array" default="[ ]">
<argument index="2" name="blend_shapes" type="Array" default="[]">
</argument>
<argument index="3" name="lods" type="Dictionary" default="{
}">
@@ -221,7 +221,7 @@
<member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode" default="1">
Sets the blend shape mode to one of [enum Mesh.BlendShapeMode].
</member>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)">
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
<member name="shadow_mesh" type="ArrayMesh" setter="set_shadow_mesh" getter="get_shadow_mesh">