Build System Changes

-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
This commit is contained in:
Juan Linietsky
2014-10-07 01:31:49 -03:00
parent a0ae38e0c1
commit 0fa94a9690
72 changed files with 892 additions and 10494 deletions

View File

@@ -6,8 +6,6 @@ javascript_files = [
"javascript_main.cpp"
]
#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
#obj = env.SharedObject('godot_javascript.cpp')
env_javascript = env.Clone()
@@ -22,4 +20,4 @@ prog = None
#env_javascript.SharedLibrary("#platform/javascript/libgodot_javascript.so",[javascript_objects])
env.Program('#bin/godot.html', javascript_objects)
env.Program('#bin/godot',javascript_objects,PROGSUFFIX=env["PROGSUFFIX"]+".html")

View File

@@ -46,11 +46,7 @@ def get_flags():
def configure(env):
env.Append(CPPPATH=['#platform/android'])
env['OBJSUFFIX'] = ".js.o"
env['LIBSUFFIX'] = ".js.a"
env['PROGSUFFIX'] = ".html"
env.Append(CPPPATH=['#platform/javascript'])
em_path=os.environ["EMSCRIPTEN_ROOT"]
@@ -68,17 +64,12 @@ def configure(env):
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O2'])
env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
env['OBJSUFFIX'] = "_optd"+env['OBJSUFFIX']
env['LIBSUFFIX'] = "_optd"+env['LIBSUFFIX']
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-D_DEBUG', '-Wall', '-O2', '-DDEBUG_ENABLED'])
env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])