Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@@ -276,7 +276,7 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
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CharString cs = strnew.utf8();
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pfile.resize(cs.size() - 1);
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for (int i = 0; i < cs.size() - 1; i++) {
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pfile[i] = cs[i];
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pfile.write[i] = cs[i];
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}
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}
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@@ -489,7 +489,7 @@ private:
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ret.resize(sizeof(num) * 2);
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for (int i = 0; i < sizeof(num) * 2; ++i) {
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uint8_t four_bits = (num >> (sizeof(num) * 8 - (i + 1) * 4)) & 0xF;
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ret[i] = _hex_char(four_bits);
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ret.write[i] = _hex_char(four_bits);
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}
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return String::utf8(ret.ptr(), ret.size());
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}
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@@ -587,7 +587,7 @@ void EditorExportPlatformIOS::_add_assets_to_project(Vector<uint8_t> &p_project_
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CharString cs = str.utf8();
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p_project_data.resize(cs.size() - 1);
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for (int i = 0; i < cs.size() - 1; i++) {
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p_project_data[i] = cs[i];
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p_project_data.write[i] = cs[i];
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}
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}
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