Fix CompressedTextureLayered description in the class reference
This also updates the list of compression modes available for textures.
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Base class for texture types which contain the data of multiple [Image]s. Each image is of the same size and format.
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</brief_description>
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<description>
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Base class for [ImageTextureLayered]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also [Texture3D].
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Base class for [ImageTextureLayered] and [CompressedTextureLayered]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also [Texture3D].
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Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer.
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All images need to have the same width, height and number of mipmap levels.
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A [TextureLayered] can be loaded with [method ResourceLoader.load].
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