Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
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@@ -38,14 +38,12 @@ void Transform2D::invert() {
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}
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Transform2D Transform2D::inverse() const {
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Transform2D inv = *this;
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inv.invert();
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return inv;
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}
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void Transform2D::affine_invert() {
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real_t det = basis_determinant();
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#ifdef MATH_CHECKS
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ERR_FAIL_COND(det == 0);
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@@ -60,7 +58,6 @@ void Transform2D::affine_invert() {
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}
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Transform2D Transform2D::affine_inverse() const {
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Transform2D inv = *this;
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inv.affine_invert();
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return inv;
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@@ -71,13 +68,11 @@ void Transform2D::rotate(real_t p_phi) {
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}
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real_t Transform2D::get_skew() const {
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real_t det = basis_determinant();
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return Math::acos(elements[0].normalized().dot(SGN(det) * elements[1].normalized())) - Math_PI * 0.5;
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}
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void Transform2D::set_skew(float p_angle) {
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real_t det = basis_determinant();
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elements[1] = SGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
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}
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@@ -103,7 +98,6 @@ void Transform2D::set_rotation(real_t p_rot) {
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}
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Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
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real_t cr = Math::cos(p_rot);
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real_t sr = Math::sin(p_rot);
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elements[0][0] = cr;
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@@ -130,23 +124,19 @@ void Transform2D::scale(const Size2 &p_scale) {
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elements[2] *= p_scale;
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}
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void Transform2D::scale_basis(const Size2 &p_scale) {
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elements[0][0] *= p_scale.x;
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elements[0][1] *= p_scale.y;
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elements[1][0] *= p_scale.x;
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elements[1][1] *= p_scale.y;
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}
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void Transform2D::translate(real_t p_tx, real_t p_ty) {
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translate(Vector2(p_tx, p_ty));
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}
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void Transform2D::translate(const Vector2 &p_translation) {
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elements[2] += basis_xform(p_translation);
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}
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void Transform2D::orthonormalize() {
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// Gram-Schmidt Process
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Vector2 x = elements[0];
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@@ -161,19 +151,16 @@ void Transform2D::orthonormalize() {
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}
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Transform2D Transform2D::orthonormalized() const {
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Transform2D on = *this;
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on.orthonormalize();
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return on;
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}
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bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
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return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]);
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}
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bool Transform2D::operator==(const Transform2D &p_transform) const {
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for (int i = 0; i < 3; i++) {
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if (elements[i] != p_transform.elements[i])
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return false;
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@@ -183,7 +170,6 @@ bool Transform2D::operator==(const Transform2D &p_transform) const {
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}
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bool Transform2D::operator!=(const Transform2D &p_transform) const {
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for (int i = 0; i < 3; i++) {
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if (elements[i] != p_transform.elements[i])
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return true;
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@@ -193,7 +179,6 @@ bool Transform2D::operator!=(const Transform2D &p_transform) const {
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}
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void Transform2D::operator*=(const Transform2D &p_transform) {
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elements[2] = xform(p_transform.elements[2]);
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real_t x0, x1, y0, y1;
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@@ -210,54 +195,46 @@ void Transform2D::operator*=(const Transform2D &p_transform) {
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}
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Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
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Transform2D t = *this;
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t *= p_transform;
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return t;
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}
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Transform2D Transform2D::scaled(const Size2 &p_scale) const {
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Transform2D copy = *this;
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copy.scale(p_scale);
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return copy;
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}
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Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
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Transform2D copy = *this;
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copy.scale_basis(p_scale);
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return copy;
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}
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Transform2D Transform2D::untranslated() const {
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Transform2D copy = *this;
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copy.elements[2] = Vector2();
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return copy;
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}
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Transform2D Transform2D::translated(const Vector2 &p_offset) const {
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Transform2D copy = *this;
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copy.translate(p_offset);
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return copy;
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}
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Transform2D Transform2D::rotated(real_t p_phi) const {
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Transform2D copy = *this;
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copy.rotate(p_phi);
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return copy;
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}
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real_t Transform2D::basis_determinant() const {
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return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
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}
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Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const {
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//extract parameters
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Vector2 p1 = get_origin();
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Vector2 p2 = p_transform.get_origin();
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@@ -293,6 +270,5 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
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}
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Transform2D::operator String() const {
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return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]);
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}
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