Merge pull request #31976 from Calinou/doc-improve-shadow-atlas-sizes
Improve documentation pertaining to shadow atlas sizes
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If [code]true[/code], performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used.
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</member>
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<member name="rendering/quality/directional_shadow/size" type="int" setter="" getter="" default="4096">
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The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance.
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The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value will be rounded up to the nearest power of 2.
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</member>
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<member name="rendering/quality/directional_shadow/size.mobile" type="int" setter="" getter="" default="2048">
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</member>
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