Add support for static variables in GDScript

Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
This commit is contained in:
George Marques
2023-04-19 11:10:35 -03:00
parent 352ebe9725
commit 0ba6048ad3
36 changed files with 689 additions and 86 deletions
@@ -0,0 +1,11 @@
@static_unload
class_name StaticVariablesOther
static var perm := 0
static var prop := "Hello!":
get: return prop + " suffix"
set(value): prop = "prefix " + str(value)
func test():
print("ok")