[DOCS] InputEvent*
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@@ -4,8 +4,10 @@
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Input event type for mouse button events.
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</brief_description>
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<description>
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Contains mouse click informations. See [method Node._input].
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</description>
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<tutorials>
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http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html
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</tutorials>
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<demos>
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</demos>
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@@ -66,12 +68,13 @@
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Mouse button identifier, one of the BUTTON_* or BUTTON_WHEEL_* constants in [@Global Scope].
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</member>
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<member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick">
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Whether the event is a double-click.
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If [code]true[/code] the mouse button's state is a double-click. If [code]false[/code] the mouse button's state is released.
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</member>
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<member name="factor" type="float" setter="set_factor" getter="get_factor">
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TO TALK in PR, reduz said : i think it's used for apple touch but i don't remember what it does
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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Pressed state of the mouse button.
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If [code]true[/code] the mouse button's state is pressed. If [code]false[/code] the mouse button's state is released.
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</member>
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</members>
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<constants>
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