[DOCS] InputEvent*

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Jerome67000
2017-10-16 00:07:13 +02:00
parent 9876bad05c
commit 0a89b0f767
12 changed files with 74 additions and 43 deletions
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Input event type for joypad motion/axis events.
Input event type for gamepad joysticks and other motions. For buttons see [InputEventJoypadMotion].
</brief_description>
<description>
Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time.
</description>
<tutorials>
http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html
</tutorials>
<demos>
</demos>
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</methods>
<members>
<member name="axis" type="int" setter="set_axis" getter="get_axis">
Joypad axis identifier, one of the JOY_AXIS_* constants in [@Global Scope].
Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@global Scope].
</member>
<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value">
Position of the axis, ranging from -1.0 to 1.0. A value of 0 means that the axis is in its neutral position.
Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
</member>
</members>
<constants>