[DOCS] InputEvent*

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Jerome67000
2017-10-16 00:07:13 +02:00
parent 9876bad05c
commit 0a89b0f767
12 changed files with 74 additions and 43 deletions
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Input event type for joypad button events.
Input event for gamepad buttons.
</brief_description>
<description>
Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion].
</description>
<tutorials>
http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html
</tutorials>
<demos>
</demos>
@@ -49,13 +51,13 @@
</methods>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
Joypad button identifier, one of the JOY_BUTTON_* constants in [@Global Scope].
Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@global Scope].
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
Pressed state of the joypad button.
If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released.
</member>
<member name="pressure" type="float" setter="set_pressure" getter="get_pressure">
Intensity of the button pressure, ranges from 0 to 1.0.
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
</member>
</members>
<constants>