Add vararg call() method to C++ Callable
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@@ -772,10 +772,7 @@ void GodotBody3D::call_queries() {
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}
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if (body_state_callback.get_object()) {
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const Variant *vp[1] = { &direct_state_variant };
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Callable::CallError ce;
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Variant rv;
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body_state_callback.callp(vp, 1, rv, ce);
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body_state_callback.call(direct_state_variant);
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}
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}
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