Fix some AnimationPlayer bugs and update documentation
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@@ -145,6 +145,7 @@
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</argument>
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<description>
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Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
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If the animation has been paused by [code]stop(true)[/code] it will be resumed. Calling [code]play()[/code] without arguments will also resume the animation.
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</description>
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</method>
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<method name="play_backwards">
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@@ -156,6 +157,7 @@
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</argument>
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<description>
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Play the animation with key [code]name[/code] in reverse.
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If the animation has been paused by [code]stop(true)[/code] it will be resumed backwards. Calling [code]play_backwards()[/code] without arguments will also resume the animation backwards.
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</description>
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</method>
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<method name="queue">
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@@ -217,7 +219,8 @@
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<argument index="0" name="reset" type="bool" default="true">
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</argument>
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<description>
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Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the anim position is reset to [code]0[/code].
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Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
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If [code]reset[/code] is [code]false[/code], then calling [code]play()[/code] without arguments or [code]play("same_as_before")[/code] will resume the animation. Works the same for the [code]play_backwards()[/code] method.
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</description>
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</method>
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</methods>
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