Added basic support for custom resource savers and loaders

This commit is contained in:
Marc Gilleron
2018-06-11 02:59:53 +02:00
parent ca28c455bf
commit 065e2670af
77 changed files with 1102 additions and 145 deletions
+1
View File
@@ -35,6 +35,7 @@
#include "scene/resources/texture.h"
class ResourceFormatDDS : public ResourceFormatLoader {
GDCLASS(ResourceFormatDDS, ResourceFormatLoader)
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const;