Docs: Ignore OS specific values (constants, project settings, properties).
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@@ -244,7 +244,7 @@
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<member name="audio/default_bus_layout" type="String" setter="" getter="" default=""res://default_bus_layout.tres"">
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Default [AudioBusLayout] resource file to use in the project, unless overridden by the scene.
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</member>
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<member name="audio/driver" type="String" setter="" getter="" default=""PulseAudio"">
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<member name="audio/driver" type="String" setter="" getter="">
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Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
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</member>
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<member name="audio/enable_audio_input" type="bool" setter="" getter="" default="false">
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@@ -453,7 +453,7 @@
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<member name="display/window/size/width" type="int" setter="" getter="" default="1024">
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Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
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</member>
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<member name="display/window/tablet_driver" type="String" setter="" getter="" default="""">
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<member name="display/window/tablet_driver" type="String" setter="" getter="">
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Specifies the tablet driver to use. If left empty, the default driver will be used.
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</member>
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<member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true">
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@@ -472,7 +472,7 @@
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<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
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Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden.
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</member>
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<member name="gui/common/swap_cancel_ok" type="bool" setter="" getter="" default="false">
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<member name="gui/common/swap_cancel_ok" type="bool" setter="" getter="">
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If [code]true[/code], swaps Cancel and OK buttons in dialogs on Windows and UWP to follow interface conventions.
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</member>
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<member name="gui/common/text_edit_undo_stack_max_size" type="int" setter="" getter="" default="1024">
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