Add threshold to dragging nodes with select to prevent accidental drags
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@@ -387,6 +387,7 @@ private:
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Vector3 orig_gizmo_pos;
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int edited_gizmo = 0;
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Point2 mouse_pos;
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Point2 original_mouse_pos;
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bool snap = false;
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Ref<EditorNode3DGizmo> gizmo;
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int gizmo_handle = 0;
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