# French translation of the Godot Engine editor
# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
# Chenebel Dorian <LoubiTek54@gmail.com>, 2016.
# derderder77 <derderder77380@gmail.com>, 2016.
# finkiki <specialpopol@gmx.fr>, 2016.
# Hugo Locurcio <hugo.l@openmailbox.org>, 2016.
# Marc <marc.gilleron@gmail.com>, 2016.
# Onyx Steinheim <thevoxelmanonyx@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2016-07-13 18:14+0000\n"
"Last-Translator: Chenebel Dorian <LoubiTek54@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 2.8-dev\n"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Argument invalide de type convertir(), utiliser le TYPE * constantes."

#: modules/gdscript/gd_functions.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide."

#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
msgstr ""

#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "N'est pas un script avec une instance"

#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
msgstr "N'est pas basé sur un script"

#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
msgstr "N'est pas basé sur un fichier de ressource"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Instance invalide pour le format de dictionnaire (@path manquant)"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Instance invalide pour le format de dictionnaire (impossible de charger le "
"script depuis @path)"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
"Instance invalide pour le format de dictionnaire (script invalide dans @path)"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
"Instance invalide pour le format de dictionnaire (sous-classes invalides)"

#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Une ressource SpriteFrames doit être créée ou assignée à la propriété « "
"Frames » afin qu'AnimatedSprite affiche les images."

#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Seul un nœud de type CanvasModulate est autorisé par scène (ou ensemble de "
"scènes instanciées). Le premier créé fonctionnera, les autres seront ignorés."

#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"Un CollisionPolygon2D n'est utile que lorsqu'il est enfant d'un nœud dérivé "
"de CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc."

#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vide n'a pas d'effet sur les collisions."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"Un CollisionShape2D n'est utile que lorsqu'il est enfant d'un nœud dérivé de "
"CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, "
"etc."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Une forme doit être créée afin qu'une CollisionShape2D fonctionne. Veuillez "
"créer une ressource de forme !"

#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
"Une texture avec la forme de la lumière doit être fournie dans la propriété "
"« texture »."

#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Un polygone d'occultation doit être défini (ou dessiné) afin que cet "
"occulteur ait un effet."

#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""
"Le polygone d'occultation pour cet occulteur est vide. Veuillez dessiner un "
"polygone !"

#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Vous devez créer ou sélectionner une ressource de type NavigationPolygon "
"pour que ce nœud fonctionne. Sélectionnez une ressource ou dessinez un "
"polygone."

#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"Un NavigationPolygonInstance doit être un enfant ou petit-enfant d'un nœud "
"Navigation2D. Il fournit seulement des données de navigation."

#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Le nœud ParallaxLayer ne fonctionne que lorsqu'il s'agit d'un enfant d'un "
"nœud de type ParallaxBackground."

#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
msgstr ""
"La propriété Path doit pointer à un nœud de type Particles2D valide pour "
"fonctionner."

#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"Un PathFollow2D fonctionne seulement quand défini comme un enfant d'un nœud "
"Path2D."

#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"La propriété Path doit pointer vers un nœud de type Node2D valide pour "
"fonctionner."

#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
"Une ressource SampleLibrary doit être créée ou définie dans la propriété "
"\"échantillon\" pour que le SamplePlayer puisse jouer un son."

#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
"La propriété Path doit pointer vers un nœud de type Viewport valide pour "
"fonctionner. Ce Viewport doit utiliser le mode « render target »."

#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
"Le Viewport défini dans la propriété Path doit utiliser le mode « render "
"target » pour que cette sprite fonctionne."

#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"Un VisibilityEnable2D fonctionne mieux lorsqu'il est directement enfant du "
"nœud racine de la scène."

#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"Un CollisionShape n'est utile que lorsqu'il est enfant d'un nœud dérivé de "
"CollisionObject, comme Area, StaticBody, RigidBody, KinematicBody, etc."

#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Afin qu'une CollisionShape fonctionne, il lui faut une forme. Créez une "
"ressource de forme pour cette CollisionShape !"

#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"Un CollisionPolygon n'est utile que lorsqu'il est enfant d'un nœud dérivé de "
"CollisionObject, comme Area, StaticBody, RigidBody, KinematicBody, etc."

#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Un CollisionPolygon vide n'a pas d'effet sur les collisions."

#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Une ressource de type NavigationMesh doit être définie ou créée pour que ce "
"nœud fonctionne."

#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type "
"Navigation. Il fournit uniquement des données de navigation."

#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Seul un WorldEnvironnement ne peut être utilisé par scène (ou ensemble de "
"scènes instanciées)."

#: scene/3d/spatial_sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
"Une ressource de type SampleLibrary doit être créée ou définie dans la "
"propriété « samples » afin que le SpatialSamplePlayer joue des sons."

#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Une ressource de type SampleFrames doit être créée ou définie dans la "
"propriété « Frames » afin qu'une AnimatedSprite3D fonctionne."

#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Cancel"
msgstr "Annuler"

#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"

#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerte !"

#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Veuillez confirmer…"

#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Le fichier existe, l'écraser ?"

#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Recognized"
msgstr "Tous les types de fichiers reconnus"

#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Files (*)"
msgstr "Tous les fichiers (*)"

#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr "Ouvrir"

#: scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Ouvrir un fichier"

#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Ouvrir un ou plusieurs fichiers"

#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Ouvrir un répertoire"

#: scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Ouvrir un fichier ou un répertoire"

#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save"
msgstr "Enregistrer"

#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Save a File"
msgstr "Enregistrer un fichier"

#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Create Folder"
msgstr "Créer un dossier"

#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
#: tools/editor/editor_file_dialog.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Path:"
msgstr "Chemin :"

#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Directories & Files:"
msgstr "Répertoires et fichiers :"

#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "File:"
msgstr "Fichier :"

#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Filter:"
msgstr "Filtre :"

#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Name:"
msgstr "Nom :"

#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Could not create folder."
msgstr "Impossible de créer le dossier."

#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Utilisez une extension valide."

#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Maj+"

#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"

#: scene/gui/input_action.cpp
msgid "Ctrl+"
msgstr "Contrôle+"

#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Meta+"
msgstr "Méta+"

#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Device"
msgstr "Périphérique"

#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Button"
msgstr "Bouton"

#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Left Button."
msgstr "Bouton gauche."

#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Right Button."
msgstr "Bouton droite."

#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Middle Button."
msgstr "Bouton du milieu."

#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Wheel Up."
msgstr "Molette vers le haut."

#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Wheel Down."
msgstr "Molette vers le bas."

#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Axis"
msgstr "Axe"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr "Couper"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
msgstr "Copier"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Paste"
msgstr "Coller"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
msgstr "Tout sélectionner"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/rich_text_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Clear"
msgstr "Effacer"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "Annuler"

#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Les pop-ups seront cachés par défaut jusqu'à ce que vous appelez une "
"fonction popup() ou une des fonctions popup*(). Les rendre visibles pour "
"l'édition ne pose pas de problème, mais elles seront cachées lors de "
"l'exécution."

#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Ce Viewport n'est pas sélectionné comme cible du rendu. Si vous avez "
"l'intention d'afficher son contenu directement à l'écran, rattachez-le à un "
"nœud de type Control afin qu'il en obtienne une taille. Sinon, faites-en un "
"RenderTarget et assignez sa texture à un nœud quelquonque pour son affichage."

#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error initializing FreeType."
msgstr "Erreur d'initialisation de Freetype."

#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Unknown font format."
msgstr "Format de police inconnu."

#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error loading font."
msgstr "Erreur lors du chargement de la police."

#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font size."
msgstr "Taille de police invalide."

#: tools/editor/animation_editor.cpp
msgid "Disabled"
msgstr "Désactivé"

#: tools/editor/animation_editor.cpp
msgid "All Selection"
msgstr "Toute la sélection"

#: tools/editor/animation_editor.cpp
msgid "Move Add Key"
msgstr "Mouvement Ajouter une clé"

#: tools/editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "Animation Changer la transition"

#: tools/editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Animation Changer la transformation"

#: tools/editor/animation_editor.cpp
msgid "Anim Change Value"
msgstr "Animation Changer la valeur"

#: tools/editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Animation Changer l'appel"

#: tools/editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Animation Ajouter une piste"

#: tools/editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Animation Dupliquer les clés"

#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "Monter la piste d'animation"

#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "Descendre la piste d'animation"

#: tools/editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Supprimer la piste d'animation"

#: tools/editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Définir les transitions à :"

#: tools/editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Renommer la piste d'animation"

#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Modifier l'interpolation de la piste d'animation"

#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Modifier le mode de valeur de la piste d'animation"

#: tools/editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "Modifier Courbe du Noeud"

#: tools/editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Modifier la courbe de sélection"

#: tools/editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Animation Supprimer les clés"

#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Dupliquer la sélection"

#: tools/editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr ""

#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Remove Selection"
msgstr "Mettre à l'échelle la sélection"

#: tools/editor/animation_editor.cpp
msgid "Continuous"
msgstr "Continu"

#: tools/editor/animation_editor.cpp
msgid "Discrete"
msgstr "Discret"

#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Trigger"
msgstr "Déclencheur"

#: tools/editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Animation Ajouter une clé"

#: tools/editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "Animation Déplacer les clés"

#: tools/editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Mettre à l'échelle la sélection"

#: tools/editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Echelle Du Curseur"

#: tools/editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Aller à l'étape suivante"

#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Goto Prev Step"
msgstr "Revenir à l'étape précédente"

#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
msgid "Linear"
msgstr "Linéaire"

#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Constante"

#: tools/editor/animation_editor.cpp
msgid "In"
msgstr "In"

#: tools/editor/animation_editor.cpp
msgid "Out"
msgstr "Out"

#: tools/editor/animation_editor.cpp
msgid "In-Out"
msgstr "In-out"

#: tools/editor/animation_editor.cpp
msgid "Out-In"
msgstr "Out-in"

#: tools/editor/animation_editor.cpp
msgid "Transitions"
msgstr "Transitions"

#: tools/editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Optimiser l'animation"

#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Nettoyer l'animation"

#: tools/editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Créer une NOUVELLE piste pour %s et insérer une clé ?"

#: tools/editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Créer %d NOUVELLES pistes et insérer des clés ?"

#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/particles_editor_plugin.cpp
#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
msgid "Create"
msgstr "Créer"

#: tools/editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animation Créer et insérer"

#: tools/editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Animation Insérer une piste et une clé"

#: tools/editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "Animation Inserer une clé"

#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Change Anim Len"
msgstr "Change le format de l'animation"

#: tools/editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Changer l'animation de la boucle"

#: tools/editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "Animation Créer une clé pour une valeur typée"

#: tools/editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "Insérer une animation"

#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Anim Scale Keys"
msgstr "Touches de l'échelle de l'animation"

#: tools/editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Animation ajouter une piste d'appel"

#: tools/editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Zoom de l'animation."

#: tools/editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Longueur (s) :"

#: tools/editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Longueur de l'animation (en secondes)."

#: tools/editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Pas (s) :"

#: tools/editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Pas du curseur (en secondes)."

#: tools/editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Activer/Désactiver le bouclage de l'animation."

#: tools/editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Ajouter de nouvelles pistes."

#: tools/editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Déplacer la piste actuelle vers le haut."

#: tools/editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Déplacer la piste actuelle vers le bas."

#: tools/editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Supprimer la piste sélectionnée."

#: tools/editor/animation_editor.cpp
msgid "Track tools"
msgstr "Outils de piste"

#: tools/editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Activer la modification de pistes individuelles en cliquant dessus."

#: tools/editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimiseur d'animation"

#: tools/editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Erreur linéaire max. :"

#: tools/editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Erreur angulaire max. :"

#: tools/editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Angle optimisable max. :"

#: tools/editor/animation_editor.cpp
msgid "Optimize"
msgstr "Optimiser"

#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr "Clé"

#: tools/editor/animation_editor.cpp
msgid "Transition"
msgstr "Transition"

#: tools/editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Ratio d'échelle :"

#: tools/editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "Appeler des fonctions dans quel nœud ?"

#: tools/editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Supprimer les clés invalides"

#: tools/editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Supprimer les pistes vides et non résulues"

#: tools/editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Nettoyer toutes les animations"

#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Nettoyer les animations (PAS DE RETOUR EN ARRIÈRE !)"

#: tools/editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Nettoyer"

#: tools/editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensionner le tableau"

#: tools/editor/array_property_edit.cpp
#, fuzzy
msgid "Change Array Value Type"
msgstr "Changer les valeurs types d'un tableau"

#: tools/editor/array_property_edit.cpp
#, fuzzy
msgid "Change Array Value"
msgstr "Changer la valeur d'un tableau"

#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Search:"
msgstr "Rechercher :"

#: tools/editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Trier :"

#: tools/editor/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Inverser"

#: tools/editor/asset_library_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Category:"
msgstr "Catégorie :"

#: tools/editor/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Tout"

#: tools/editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Site :"

#: tools/editor/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Support…"

#: tools/editor/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Officiel"

#: tools/editor/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Communauté"

#: tools/editor/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "En test"

#: tools/editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Fichier ZIP de données"

#: tools/editor/call_dialog.cpp
msgid "Method List For '%s':"
msgstr "Liste des méthodes pour « %s » :"

#: tools/editor/call_dialog.cpp
msgid "Call"
msgstr "Appel"

#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
msgid "Close"
msgstr "Fermer"

#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Liste des méthodes :"

#: tools/editor/call_dialog.cpp
msgid "Arguments:"
msgstr "Paramètres :"

#: tools/editor/call_dialog.cpp
msgid "Return:"
msgstr "Retourne :"

#: tools/editor/code_editor.cpp
msgid "Go to Line"
msgstr "Aller à la ligne"

#: tools/editor/code_editor.cpp
msgid "Line Number:"
msgstr "Numéro de ligne :"

#: tools/editor/code_editor.cpp
msgid "No Matches"
msgstr "Pas de correspondances"

#: tools/editor/code_editor.cpp
msgid "Replaced %d Ocurrence(s)."
msgstr "%d occurrence(s) remplacée(s)."

#: tools/editor/code_editor.cpp
msgid "Replace"
msgstr "Remplacer"

#: tools/editor/code_editor.cpp
msgid "Replace All"
msgstr "Remplacer tout"

#: tools/editor/code_editor.cpp
msgid "Match Case"
msgstr "Sensible à la casse"

#: tools/editor/code_editor.cpp
msgid "Whole Words"
msgstr "Mots entiers"

#: tools/editor/code_editor.cpp
msgid "Selection Only"
msgstr "Sélection uniquement"

#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
msgstr "Rechercher"

#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
msgid "Find"
msgstr "Trouver"

#: tools/editor/code_editor.cpp
msgid "Next"
msgstr "Suivant"

#: tools/editor/code_editor.cpp
msgid "Replaced %d ocurrence(s)."
msgstr "%d occurrence(s) remplacée(s)."

#: tools/editor/code_editor.cpp
msgid "Not found!"
msgstr "Non trouvé !"

#: tools/editor/code_editor.cpp
msgid "Replace By"
msgstr "Remplacer par"

#: tools/editor/code_editor.cpp
msgid "Case Sensitive"
msgstr "Sensible à la casse"

#: tools/editor/code_editor.cpp
msgid "Backwards"
msgstr "À l'envers"

#: tools/editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr "Avertir lors du remplacement"

#: tools/editor/code_editor.cpp
msgid "Skip"
msgstr "Passer"

#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Ligne :"

#: tools/editor/code_editor.cpp
msgid "Col:"
msgstr "Colonne :"

#: tools/editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "La méthode du nœud cible doit être spécifiée !"

#: tools/editor/connections_dialog.cpp
#, fuzzy
msgid "Connect To Node:"
msgstr "Connecter au nœud :"

#: tools/editor/connections_dialog.cpp
#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Add"
msgstr "Ajouter"

#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Remove"
msgstr "Supprimer"

#: tools/editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Ajouter des arguments supplémentaires :"

#: tools/editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Arguments supplémentaires :"

#: tools/editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Chemin vers le nœud :"

#: tools/editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Créer une fonction"

#: tools/editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Différé"

#: tools/editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "One-shot"

#: tools/editor/connections_dialog.cpp
msgid "Connect"
msgstr "Connecter"

#: tools/editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Connecter « %s » à « %s »"

#: tools/editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Connecter un signal :"

#: tools/editor/connections_dialog.cpp
msgid "Create Subscription"
msgstr ""

#: tools/editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Connecter…"

#: tools/editor/connections_dialog.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Déconnecter"

#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
msgid "Signals"
msgstr "Signaux"

#: tools/editor/create_dialog.cpp
msgid "Create New"
msgstr "Créer un nouveau"

#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
msgid "Matches:"
msgstr "Correspondances :"

#: tools/editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Rechercher un remplacement pour :"

#: tools/editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Dépendances pour :"

#: tools/editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"La scène « %s » est actuellement en cours de modification.\n"
"Les changements n'auront pas d'effet avant un rechargement."

#: tools/editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"Le ressource « %s » est utilisée.\n"
"Les changements n'auront pas d'effet avant un rechargement."

#: tools/editor/dependency_editor.cpp
msgid "Dependencies"
msgstr "Dépendances"

#: tools/editor/dependency_editor.cpp
msgid "Resource"
msgstr "Ressource"

#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
msgid "Path"
msgstr "Chemin"

#: tools/editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dépendances :"

#: tools/editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Corriger les dép. cassées"

#: tools/editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Éditeur de dépendances"

#: tools/editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Recherche une ressource de remplacement:"

#: tools/editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Propriétaires de :"

#: tools/editor/dependency_editor.cpp
#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Les fichiers supprimés sont requis par d'autres ressources pour leur "
"fonctionnement.\n"
"Les supprimez-vous quand même ? (aucune annulation possible)"

#: tools/editor/dependency_editor.cpp
#, fuzzy
msgid "Remove selected files from the project? (no undo)"
msgstr ""
"Supprimer les fichiers sélectionnés dans le projet ? (aucune annulation "
"possible)"

#: tools/editor/dependency_editor.cpp
#, fuzzy
msgid "Error loading:"
msgstr "Erreur de chargement:"

#: tools/editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "La scène n'a pas pu être chargée à cause de dépendances manquantes :"

#: tools/editor/dependency_editor.cpp
msgid "Open Anyway"
msgstr "Ouvrir quand même"

#: tools/editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Quelle action doit être prise ?"

#: tools/editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Corriger les dépendances"

#: tools/editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Erreurs de chargement !"

#: tools/editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr ""
"Supprimer de manière permanente %d objet(s) ? (Impossible de revenir en "
"arrière !)"

#: tools/editor/dependency_editor.cpp
msgid "Owns"
msgstr "Possède"

#: tools/editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Ressources sans propriété explicite :"

#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Explorateur de ressources orphelines"

#: tools/editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Supprimer les fichiers sélectionnés ?"

#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
#: tools/editor/scenes_dock.cpp
msgid "Delete"
msgstr "Supprimer"

#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nom invalide."

#: tools/editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caractères valides :"

#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
"Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'une classe "
"moteur existante."

#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'un type "
"intégré au moteur."

#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'une "
"constante globale."

#: tools/editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Invalid Path."
msgstr "Chemin invalide !"

#: tools/editor/editor_autoload_settings.cpp
#, fuzzy
msgid "File does not exist."
msgstr "Le fichier existe"

#: tools/editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Not in resource path."
msgstr "Chemin de la ressource"

#: tools/editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Add AutoLoad"
msgstr "Ajouter un AutoLoad"

#: tools/editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "L'autoload « %s » existe déjà !"

#: tools/editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Renommer l'AutoLoad"

#: tools/editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Activer les variables globales AutoLoad"

#: tools/editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Déplacer l'AutoLoad"

#: tools/editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Supprimer l'AutoLoad"

#: tools/editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Activer"

#: tools/editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Rearrange Autoloads"
msgstr "Renommer l'AutoLoad"

#: tools/editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nom de nœud :"

#: tools/editor/editor_autoload_settings.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Name"
msgstr "Nom"

#: tools/editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"

#: tools/editor/editor_autoload_settings.cpp
msgid "List:"
msgstr "Liste :"

#: tools/editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Mise à jour de la scène"

#: tools/editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "Stockage des modifications locales…"

#: tools/editor/editor_data.cpp
msgid "Updating scene.."
msgstr "Mise à jour de la scène…"

#: tools/editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Choisir un répertoire"

#: tools/editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Choisir"

#: tools/editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Revenir"

#: tools/editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Avancer"

#: tools/editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Monter"

#: tools/editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Rafraîchir"

#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Basculer les fichiers cachés"

#: tools/editor/editor_file_dialog.cpp
#, fuzzy
msgid "Toggle Favorite"
msgstr "Déplacer le favori vers le haut"

#: tools/editor/editor_file_dialog.cpp
#, fuzzy
msgid "Toggle Mode"
msgstr "Commenter/décommenter"

#: tools/editor/editor_file_dialog.cpp
#, fuzzy
msgid "Focus Path"
msgstr "Copier le chemin"

#: tools/editor/editor_file_dialog.cpp
#, fuzzy
msgid "Move Favorite Up"
msgstr "Déplacer le favori vers le haut"

#: tools/editor/editor_file_dialog.cpp
#, fuzzy
msgid "Move Favorite Down"
msgstr "Déplacer le favori vers le bas"

#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
msgid "Favorites:"
msgstr "Favoris :"

#: tools/editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Récents :"

#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Aperçu :"

#: tools/editor/editor_file_system.cpp
msgid "Cannot go into subdir:"
msgstr "Impossible d'aller dans le sous-répertoire :"

#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Scanner les sources"

#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Chercher dans l'aide"

#: tools/editor/editor_help.cpp
msgid "Class List:"
msgstr "Liste des classes :"

#: tools/editor/editor_help.cpp
msgid "Search Classes"
msgstr "Chercher dans les classes"

#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
msgid "Class:"
msgstr "Classe :"

#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Hérite de :"

#: tools/editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Héritée par :"

#: tools/editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Brève description :"

#: tools/editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Méthodes publiques :"

#: tools/editor/editor_help.cpp
msgid "Members:"
msgstr "Membres :"

#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Items de thème GUI :"

#: tools/editor/editor_help.cpp
msgid "Signals:"
msgstr "Signaux :"

#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr "Constantes :"

#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Description :"

#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "Description de la méthode :"

#: tools/editor/editor_help.cpp
msgid "Search Text"
msgstr "Chercher du texte"

#: tools/editor/editor_import_export.cpp
msgid "Added:"
msgstr "Ajouté :"

#: tools/editor/editor_import_export.cpp
msgid "Removed:"
msgstr "Supprimé :"

#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
msgid "Error saving atlas:"
msgstr "Erreur de sauvegarde de l'atlas :"

#: tools/editor/editor_import_export.cpp
#, fuzzy
msgid "Could not save atlas subtexture:"
msgstr "Impossible d'enregistrer la sous-texture atlas :"

#: tools/editor/editor_import_export.cpp
msgid "Storing File:"
msgstr "Stockage du fichier :"

#: tools/editor/editor_import_export.cpp
msgid "Packing"
msgstr "Empaquetage"

#: tools/editor/editor_import_export.cpp
msgid "Exporting for %s"
msgstr "Exportation pour %s"

#: tools/editor/editor_import_export.cpp
msgid "Setting Up.."
msgstr "Configuration…"

#: tools/editor/editor_log.cpp
msgid " Output:"
msgstr " Sortie :"

#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
msgid "Re-Importing"
msgstr "Ré-importation"

#: tools/editor/editor_node.cpp
msgid "Importing:"
msgstr "Importation :"

#: tools/editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Nœud à partir d'une scène"

#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/resources_dock.cpp
msgid "Error saving resource!"
msgstr "Erreur d'enregistrement de la ressource !"

#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/resources_dock.cpp
msgid "Save Resource As.."
msgstr "Enregistrer la ressource sous…"

#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "Je vois…"

#: tools/editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Impossible d'ouvrir le fichier pour écriture :"

#: tools/editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Format de fichier demandé inconnu :"

#: tools/editor/editor_node.cpp
msgid "Error while saving."
msgstr "Erreur lors de l'enregistrement."

#: tools/editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Enregistrement de la scène"

#: tools/editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analyse"

#: tools/editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Création de l'aperçu"

#: tools/editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
"Impossible d'enregistrer la scène. Les dépendances (instances) n'ont sans "
"doute pas pu être satisfaites."

#: tools/editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Impossible de charger la ressource."

#: tools/editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Impossible de charger la MeshLibrary pour fusion !"

#: tools/editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Erreur d'enregistrement de la MeshLibrary !"

#: tools/editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Impossible de charger la TileSet pour fusion !"

#: tools/editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Erreur d'enregistrement de la TileSet !"

#: tools/editor/editor_node.cpp
msgid "Can't open export templates zip."
msgstr "Impossible d'ouvrir le ZIP de modèles d'exportation."

#: tools/editor/editor_node.cpp
msgid "Loading Export Templates"
msgstr "Chargement des modèles d'exportation"

#: tools/editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Erreur d'enregistrement de la disposition !"

#: tools/editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Disposition de l'éditeur par défaut remplacée."

#: tools/editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Nom de la disposition non trouvé !"

#: tools/editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Disposition par défaut remise à zéro."

#: tools/editor/editor_node.cpp
msgid "Copy Params"
msgstr "Copier paramètres"

#: tools/editor/editor_node.cpp
msgid "Paste Params"
msgstr "Coller les paramètres"

#: tools/editor/editor_node.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Coller la ressource"

#: tools/editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Copier la ressource"

#: tools/editor/editor_node.cpp
msgid "Make Built-In"
msgstr "Rendre intégré"

#: tools/editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "Rendre les sous-ressources uniques"

#: tools/editor/editor_node.cpp
msgid "Open in Help"
msgstr "Ouvrir dans l'aide"

#: tools/editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Il n'y a pas de scène définie pour être lancée."

#: tools/editor/editor_node.cpp
#, fuzzy
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
"Aucune scène principale n'a jamais été définie, en sélectionner une?\n"
"Vous pouvez modifier ultérieurement dans 'Paramètres du projet' dans la "
"catégorie «application»."

#: tools/editor/editor_node.cpp
#, fuzzy
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"La scène sélectionnée '%s' n'existe pas, en sélectionner une valide?\n"
"Vous pouvez modifier ultérieurement dans 'Paramètres du projet' dans la "
"catégorie «application»."

#: tools/editor/editor_node.cpp
#, fuzzy
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"La scène sélectionnée '%s' n'est pas un fichier de scène, en sélectionner "
"une valide?\n"
"Vous pouvez modifier ultérieurement dans 'Paramètres du projet' dans la "
"catégorie «application»."

#: tools/editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"La scène actuelle n'a jamais été sauvegardée, veuillez la sauvegarder avant "
"de la lancer."

#: tools/editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Impossible de démarrer le sous-processus !"

#: tools/editor/editor_node.cpp
msgid "Open Scene"
msgstr "Ouvrir une scène"

#: tools/editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Ouvrir scène de base"

#: tools/editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "Ouvrir une scène rapidement…"

#: tools/editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "Ouvrir un script rapidement…"

#: tools/editor/editor_node.cpp
msgid "Yes"
msgstr "Oui"

#: tools/editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
msgstr "Fermer la scène ? (les modifications non sauvegardées seront perdues)"

#: tools/editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "Enregistrer la scène sous…"

#: tools/editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr ""
"Cette scène n'a jamais été enregistrée. L'enregistrer avant de la lancer ?"

#: tools/editor/editor_node.cpp
msgid "Please save the scene first."
msgstr "Veuillez enregistrer la scène d'abord."

#: tools/editor/editor_node.cpp
msgid "Save Translatable Strings"
msgstr "Enregistrer les chaînes traduisibles"

#: tools/editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Exporter une bibliothèque de maillages"

#: tools/editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Exporter un ensemble de tuiles"

#: tools/editor/editor_node.cpp
msgid "Quit"
msgstr "Quitter"

#: tools/editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Quitter l'éditeur ?"

#: tools/editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "La scène actuelle n'est pas enregistrée. Ouvrir quand même ?"

#: tools/editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Impossible de recharger une scène qui n'a jamais été sauvegardée."

#: tools/editor/editor_node.cpp
msgid "Revert"
msgstr "Réinitialiser"

#: tools/editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Cette action ne peut être annulée. Réinitialiser quand même ?"

#: tools/editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "Lancer une scène rapidement…"

#: tools/editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr ""
"Ouvrir le gestionnaire de projets ?\n"
"(les modifications non sauvegardées seront perdues)"

#: tools/editor/editor_node.cpp
#, fuzzy
msgid "Pick a Main Scene"
msgstr "Scène principale"

#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
msgid "Ugh"
msgstr "Oups"

#: tools/editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Erreur lors du chargement de la scène, elle doit être dans le chemin du "
"projet. Utilisez « Importer » pour ouvrir la scène, puis enregistrez-la dans "
"le répertoire du projet."

#: tools/editor/editor_node.cpp
msgid "Error loading scene."
msgstr "Erreur lors du chargement de la scène."

#: tools/editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "La scène « %s » a des dépendences cassées :"

#: tools/editor/editor_node.cpp
msgid "Save Layout"
msgstr "Enregistrer la disposition"

#: tools/editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Supprimer la disposition"

#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Default"
msgstr "Par défaut"

#: tools/editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Basculer entre les onglets de scène"

#: tools/editor/editor_node.cpp
msgid "%d more file(s)"
msgstr "%d fichier(s) supplémentaire(s)"

#: tools/editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
msgstr "%s fichier(s) ou dossier(s) supplémentaire(s)"

#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
msgstr "Scène"

#: tools/editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Aller à la scène ouverte précédemment."

#: tools/editor/editor_node.cpp
msgid "Fullscreen Mode"
msgstr "Mode plein écran"

#: tools/editor/editor_node.cpp
#, fuzzy
msgid "Distraction Free Mode"
msgstr "Mode distraction libre"

#: tools/editor/editor_node.cpp
#, fuzzy
msgid "Next tab"
msgstr "Suivant"

#: tools/editor/editor_node.cpp
#, fuzzy
msgid "Previous tab"
msgstr "Répertoire précédent"

#: tools/editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Opérations avec les fichiers de scène."

#: tools/editor/editor_node.cpp
msgid "New Scene"
msgstr "Nouvelle scène"

#: tools/editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "Nouvelle scène héritée…"

#: tools/editor/editor_node.cpp
msgid "Open Scene.."
msgstr "Ouvrir une scène…"

#: tools/editor/editor_node.cpp
msgid "Save Scene"
msgstr "Enregistrer la scène"

#: tools/editor/editor_node.cpp
#, fuzzy
msgid "Save all Scenes"
msgstr "Enregistrer la scène"

#: tools/editor/editor_node.cpp
msgid "Close Scene"
msgstr "Fermer la scène"

#: tools/editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
msgstr "Fermer, aller à la scène précédente"

#: tools/editor/editor_node.cpp
msgid "Open Recent"
msgstr "Fichiers récents"

#: tools/editor/editor_node.cpp
msgid "Quick Filter Files.."
msgstr "Filtre rapide d'un fichier…"

#: tools/editor/editor_node.cpp
msgid "Convert To.."
msgstr "Convertir vers…"

#: tools/editor/editor_node.cpp
msgid "Translatable Strings.."
msgstr "Chaînes traduisibles…"

#: tools/editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr "MeshLibrary…"

#: tools/editor/editor_node.cpp
msgid "TileSet.."
msgstr "TileSet…"

#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "Refaire"

#: tools/editor/editor_node.cpp
msgid "Run Script"
msgstr "Lancer le script"

#: tools/editor/editor_node.cpp
msgid "Project Settings"
msgstr "Paramètres du projet"

#: tools/editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Réinitialiser la scène"

#: tools/editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Quitter vers la liste des projets"

#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importer des ressources dans le projet."

#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Import"
msgstr "Importer"

#: tools/editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Outils divers liés au projet ou à la scène."

#: tools/editor/editor_node.cpp
msgid "Tools"
msgstr "Outils"

#: tools/editor/editor_node.cpp
msgid "Export the project to many platforms."
msgstr "Exporter le projet vers diverses plate-formes."

#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export"
msgstr "Exporter"

#: tools/editor/editor_node.cpp
msgid "Play the project."
msgstr "Lancer le projet."

#: tools/editor/editor_node.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
msgstr "Jouer"

#: tools/editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Mettre en pause la scène"

#: tools/editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Mettre en pause la scène"

#: tools/editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Arrêter la scène."

#: tools/editor/editor_node.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
msgstr "Arrêter"

#: tools/editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Lancer la scène actuellement en cours d'édition."

#: tools/editor/editor_node.cpp
msgid "Play Scene"
msgstr "Lancer la scène"

#: tools/editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Jouer une scène personnalisée"

#: tools/editor/editor_node.cpp
#, fuzzy
msgid "Play Custom Scene"
msgstr "Jouer une scène personnalisée"

#: tools/editor/editor_node.cpp
msgid "Debug options"
msgstr "Options de débogage"

#: tools/editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Déployer avec le débogage distant"

#: tools/editor/editor_node.cpp
#, fuzzy
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Lors de l'exportation ou du déploiement, l'exécutable tentera de se "
"connecter à l'adresse IP de cet ordinateur afin de procéder au débogage."

#: tools/editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network FS"
msgstr "Petit déploiement avec le réseau FS"

#: tools/editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Lorsque cette option est activée, l'exportation ou le déploiement produira "
"un exécutable minimal.\n"
"Le système de fichiers sera fourni à partir du projet par l'éditeur sur le "
"réseau.\n"
"Sur Androïd, le déploiement va utiliser le câble USB pour une meilleure "
"performance. Cette option accélère les tests pour les jeux avec une grande "
"empreinte."

#: tools/editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Formes de collision visibles"

#: tools/editor/editor_node.cpp
#, fuzzy
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Les formes de collision et les noeuds de raycast (pour 2D et 3D) seront "
"visibles en jeu si cette option est activée."

#: tools/editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigation visible"

#: tools/editor/editor_node.cpp
#, fuzzy
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"la navigation des maillages et des polygones sera visible en jeu si cette "
"option est activée."

#: tools/editor/editor_node.cpp
#, fuzzy
msgid "Sync Scene Changes"
msgstr "Changement de synchronisation de scène"

#: tools/editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Lorsque cette option est activée, toutes les modifications apportées à la "
"scène dans l'éditeur seront reproduites en jeu.\n"
"Lorsque c'est utilisé à distance sur un périphérique, c'est plus efficace "
"avec le système de fichiers réseau."

#: tools/editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Synchroniser les modifications de script"

#: tools/editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Lorsque cette option est activée, chaque script enregistré sera rechargé en "
"jeu.\n"
"Lorsque c'est utilisé à distance sur un périphérique, c'est plus efficace "
"avec le système de fichiers réseau."

#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
msgstr "Paramètres"

#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Paramètres de l'éditeur"

#: tools/editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Disposition de l'éditeur"

#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "Installer les modèles d'exportation"

#: tools/editor/editor_node.cpp
msgid "About"
msgstr "À propos"

#: tools/editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
msgstr "Alerte lorsqu'une ressource externe a été modifiée."

#: tools/editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Tourne lorsque la fenêtre de l'éditeur est repainte !"

#: tools/editor/editor_node.cpp
msgid "Update Always"
msgstr "Toujours repeindre"

#: tools/editor/editor_node.cpp
msgid "Update Changes"
msgstr "Repeindre quand modifié"

#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspecteur"

#: tools/editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Créer une nouvelle ressource dans la mémoire et la modifier."

#: tools/editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Charger une ressource existante depuis la disque et la modifier."

#: tools/editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "Enregistrer la ressource actuellement modifiée."

#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "Enregistrer sous…"

#: tools/editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "Aller à l'objet modifié précédent dans l'historique."

#: tools/editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "Aller à l'objet modifié suivant dans l'historique."

#: tools/editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "Historique des objets récemment édités."

#: tools/editor/editor_node.cpp
msgid "Object properties."
msgstr "Propriétés de l'objet."

#: tools/editor/editor_node.cpp
msgid "FileSystem"
msgstr "Système de fichiers"

#: tools/editor/editor_node.cpp
msgid "Output"
msgstr "Sortie"

#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
msgid "Re-Import"
msgstr "Ré-importer"

#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "Mettre à jour"

#: tools/editor/editor_node.cpp
msgid "Thanks from the Godot community!"
msgstr "La communauté Godot vous dit merci !"

#: tools/editor/editor_node.cpp
msgid "Thanks!"
msgstr "Merci !"

#: tools/editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Importer des modèles depuis un fichier ZIP"

#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export Project"
msgstr "Exporter le projet"

#: tools/editor/editor_node.cpp
msgid "Export Library"
msgstr "Bibliothèque d'exportation"

#: tools/editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Fusionner avec l'existant"

#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Password:"
msgstr "Mot de passe :"

#: tools/editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Ouvrir et exécuter un script"

#: tools/editor/editor_node.cpp
msgid "Load Errors"
msgstr "Erreurs de chargement"

#: tools/editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Extensions Installées :"

#: tools/editor/editor_plugin_settings.cpp
msgid "Version:"
msgstr "Version :"

#: tools/editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Auteur :"

#: tools/editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "État :"

#: tools/editor/editor_profiler.cpp
#, fuzzy
msgid "Stop Profiling"
msgstr "Arrêt du profilage"

#: tools/editor/editor_profiler.cpp
#, fuzzy
msgid "Start Profiling"
msgstr "Démarrage du profilage"

#: tools/editor/editor_profiler.cpp
#, fuzzy
msgid "Measure:"
msgstr "Quantité:"

#: tools/editor/editor_profiler.cpp
#, fuzzy
msgid "Frame Time (sec)"
msgstr "Image par seconde"

#: tools/editor/editor_profiler.cpp
#, fuzzy
msgid "Average Time (sec)"
msgstr "Temps moyen (sec)"

#: tools/editor/editor_profiler.cpp
#, fuzzy
msgid "Frame %"
msgstr "Image %"

#: tools/editor/editor_profiler.cpp
#, fuzzy
msgid "Fixed Frame %"
msgstr "Cadre prédéfini %"

#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "Temps :"

#: tools/editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inclusif"

#: tools/editor/editor_profiler.cpp
#, fuzzy
msgid "Self"
msgstr "Soi-même"

#: tools/editor/editor_profiler.cpp
#, fuzzy
msgid "Frame #:"
msgstr "Image #:"

#: tools/editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
msgstr "Veuillez attendre la fin du scan."

#: tools/editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
msgstr "La scène actuelle doit être enregistrée afin de pouvoir ré-importer."

#: tools/editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
msgstr "Enregistrer et ré-importer"

#: tools/editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
msgstr "Ré-importer les ressources modifiées"

#: tools/editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Écrivez votre code dans la méthode _run()."

#: tools/editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Il y a déjà une scène éditée."

#: tools/editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Impossible d'instancier le script :"

#: tools/editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Avez-vous oublié le mot-clé « tool » ?"

#: tools/editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Impossible d'exécuter le script :"

#: tools/editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Avez-vous oublié la méthode « _run » ?"

#: tools/editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "Par défaut (même que l'éditeur)"

#: tools/editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Sélectionner les nœuds à importer"

#: tools/editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Chemin de la scène :"

#: tools/editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importer à partir d'un nœud :"

#: tools/editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"Impossible d'ouvrir file_type_cache.cch en écriture, le fichier de cache ne "
"sera pas sauvé !"

#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Ajouter au groupe"

#: tools/editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Supprimer du groupe"

#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
msgstr "Pas de masques de bits à importer !"

#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
msgstr "Le chemin de destination est vide."

#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
msgstr ""
"Le chemin de destination doit être un chemin complet vers une ressource."

#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
msgstr "Le chemin de destination doit exister."

#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
msgstr "Le chemin de sauvegarde est vide !"

#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
msgstr "Importer des BitMasks"

#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
msgstr "Texture(s) source :"

#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Target Path:"
msgstr "Chemin de destination :"

#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
msgstr "Accepter"

#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#, fuzzy
msgid "Bit Mask"
msgstr "Masque de bits"

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
msgstr "Pas de fichier de police source !"

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
msgstr "Pas de ressource de police de destination !"

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
"Extension de fichier non valide.\n"
"Veuillez utiliser .fnt."

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
msgstr "Impossible de charger ou traiter la police source."

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
msgstr "Impossible d'enregistrer la police."

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
msgstr "Police source :"

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
msgstr "Taille de la police source :"

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
msgstr "Ressource de destination :"

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
msgstr "Voix ambiguë d'un cœur qui, au zéphyr, préfère les jattes de kiwis."

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
msgstr "Test :"

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
msgstr "Options :"

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
msgstr "Importation d'une police"

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr ""
"Ce fichier est déjà un fichier de police Godot, veuillez fournir un fichier "
"de type BMFont à la place."

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
msgstr "Impossible d'ouvrir le fichier en tant que fichier BMFont."

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
msgstr "Source personnalisée de police invalide."

#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Police"

#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
msgstr "Pas de maillages à importer !"

#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
msgstr "Importer un maillage"

#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
msgstr "Maillage(s) source :"

#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Maillage"

#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
msgstr "Surface %d"

#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
msgstr "Pas d'échantillons à importer !"

#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
msgstr "Importer des échantillons audio"

#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
msgstr "Échantillon(s) source :"

#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
msgstr "Échantillon audio"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
msgstr "Nouvelle séquence"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
msgstr "Options d'animation"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
msgstr "Drapeaux"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
msgstr "FPS de calcul :"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
msgstr "Optimiseur"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
msgstr "Erreur linéaire maximale"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
msgstr "Erreur angulaire maximale"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
msgstr "Angle maximal"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
msgstr "Séquences"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
msgstr "Départ(s)"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
msgstr "Fin(s)"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "Boucle"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
msgstr "Filtres"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
msgstr "Le chemin source est vide."

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
msgstr "Impossible de charger le script de post-importation."

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
msgstr "Script invalide ou cassé de post-importation."

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
msgstr "Erreur d'importation de la scène."

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
msgstr "Importer une scène 3D"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
msgstr "Scène source :"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Same as Target Scene"
msgstr "Le même que la scène de destination"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Shared"
msgstr "Partagé"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Target Texture Folder:"
msgstr "Dossier de destination des textures :"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
msgstr "Script de post-traitement :"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Custom Root Node Type:"
msgstr "Type de racine de nœud personnalisé:"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
msgstr "Auto."

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
msgstr "Les fichiers suivants sont manquants :"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
msgstr "Importer quand même"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
msgstr "Importer et ouvrir"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr ""
"La scène modifiée actuellement n'a pas été enregistrée, ouvrir la scène "
"importée quand même ?"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importer une scène"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
msgstr "Importation de la scène…"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
msgstr "Lancement du script personnalisé…"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
msgstr "Impossible de charger le script de post-importation :"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Invalid/broken script for post-import (check console):"
msgstr "Script de post-importation invalide ou cassé :"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
msgstr "Erreur d'exécution du script de post-importation :"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
msgstr "Importer une image :"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
msgstr "Impossible d'importer un fichier par-dessus lui-même :"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
msgstr "Impossible de rendre le chemin local : %s (déjà local)"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
msgstr "Enregistrement…"

#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
msgstr "Animation de scène 3D"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
msgstr "Non compressé"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
msgstr "Compression sans perte (PNG)"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
msgstr "Compression avec perte (WebP)"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
msgstr "Compression GPU (VRAM)"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
msgstr "Format de texture"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
msgstr "Qualité de compression de la texture (WebP) :"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
msgstr "Options de texture"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
msgstr "Veuillez spécifier des fichiers !"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
msgstr "Il faut au moins un fichier pour créer un atlas."

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
msgstr "Erreur d'importation :"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
msgstr "Un seul fichier est nécessaire pour créer une grande texture."

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
msgstr "Taille de texture maximale :"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
msgstr "Importer des textures pour un atlas (2D)"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
msgstr "Taille des cellules :"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
msgstr "Grande texture"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
msgstr "Importer des grandes textures (2D)"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
msgstr "Texture source"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
msgstr "Texture d'atlas de base"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
msgstr "Texture(s) source"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
msgstr "Importer des textures pour la 2D"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
msgstr "Importer des textures pour la 3D"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
msgstr "Importer des textures"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
msgstr "Texture 2D"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "3D Texture"
msgstr "Texture 3D"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
msgstr "Texture atlas"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
"REMARQUE : Il n'est pas obligatoire d'importer les textures en 2D. Copiez "
"directement les fichiers PNG ou JPEG dans le projet."

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
msgstr "Rogner l'espace vide."

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture"
msgstr "Texture"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
msgstr "Importer une grande texture"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
msgstr "Charger une image source"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
msgstr "Découpage"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
msgstr "Insertion"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
msgstr "Enregistrement"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
msgstr "Impossible d'enregistrer la grande texture :"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
msgstr "Construire l'atlas pour :"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
msgstr "Chargement de l'image :"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
msgstr "Impossible de charger l'image :"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
msgstr "Conversion des images"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
msgstr "Rognage des images"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
msgstr "Découpage des images"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
msgstr "Impossible d'enregistrer l'image d'atlas :"

#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
msgstr "Impossible d'enregistrer la texture convertie :"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
msgstr "Source invalide !"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
msgstr "Source de traduction invalide !"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
msgstr "Colonne"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Language"
msgstr "Langage"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
msgstr "Pas d'objets à importer !"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
msgstr "Pas de chemin de destination !"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
msgstr "Importer des traductions"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
msgstr "Impossible d'importer !"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
msgstr "Importer une traduction"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
msgstr "CSV source :"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
msgstr "Ignorer la première ligne"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
msgstr "Compresser"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Add to Project (engine.cfg)"
msgstr "Ajouter au projet (engine.cfg)"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
msgstr "Importer les langues :"

#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
msgstr "Traduction"

#: tools/editor/multi_node_edit.cpp
#, fuzzy
msgid "MultiNode Set"
msgstr "Réglage multi-nœuds"

#: tools/editor/node_dock.cpp
msgid "Node"
msgstr "Nœud"

#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr "Groupes"

#: tools/editor/node_dock.cpp
#, fuzzy
msgid "Select a Node to edit Signals and Groups."
msgstr "Sélectionnez un nœud pour modifier des signaux et des groupes."

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Activer/désactiver la lecture automatique"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nom de la nouvelle animation :"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Nouvelle animation"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Modifier le nom de l'animation :"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Supprimer l'animation"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "ERREUR : Nom de l'animation invalide !"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "ERREUR : Le nom de l'animation existe déjà !"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Renommer l'animation"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Ajouter une animation"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Blend Next Changed"
msgstr "Mélange Suivant Changé"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Change Blend Time"
msgstr "Changer le temps de mélange"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Charger l'animation"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Dupliquer l'animation"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "ERREUR : Aucune animation à copier !"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "ERREUR : Pas de ressource de type animation dans le presse-papiers !"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Animation collée"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Coller l'animation"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "ERREUR : Pas d'animation à modifier !"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Lire l'animation sélectionnée à rebours de la position actuelle. (A)"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Lire l'animation sélectionnée à rebours de la fin. (Maj + A)"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Arrêter la lecture de l'animation. (S)"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Play selected animation from start. (Shift+D)"
msgstr "Lire l'animation sélectionnée depuis le début. (Maj + D)"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Play selected animation from current pos. (D)"
msgstr "Lire l'animation sélectionnée à sa position actuelle. (D)"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Position de l'animation (en secondes)."

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Scale animation playback globally for the node."
msgstr "Echelle de lecture de l'animation dans sa globalité pour le noeud."

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr "Créer une nouvelle animation dans le lecteur."

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr "Charger une animation depuis le disque."

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "Charger une animation depuis le disque."

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "Enregistrer l'animation actuelle"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Enregistrer sous"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Afficher la liste des animations dans le lecteur."

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Lecture automatique au chargement"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Target Blend Times"
msgstr "Modifier les temps de mélange des cibles"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Outils d'animation"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "Copier l'animation"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Créer une nouvelle animation"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Nom de l'animation :"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Erreur !"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Blend Times:"
msgstr "Temps de mélange"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Suivant (file d'attente automatique):"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Cross-Animation Blend Times"
msgstr "Temps de mélange des Cross-animation"

#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animation"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "Nouveau nom :"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Échelle :"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fondu entrant (s) :"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fondu sortant (s) :"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr "Mélanger"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr "Mixer"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Redémarrage automatique:"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Redémarrer (s):"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Redémarrage aléatoire (s):"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "Démarrer !"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Quantité :"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr "Mélange :"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Mélange 0 :"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Mélange 1 :"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "Actuel :"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "Ajouter une entrée"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr "Supprimer l'entrée"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
msgstr "Renommer"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "L'arbre d'animations est valide."

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "L'arbre d'animations est invalide."

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr ""

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr ""

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr ""

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "Importer des animations…"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Modifier les filtres de nœud"

#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr "Filtres…"

#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
msgstr "Analyse de %d triangles :"

#: tools/editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
msgstr "Triangle #"

#: tools/editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
msgstr "Paramètres du calculateur d'éclairage :"

#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
msgstr "Analyse de la géométrie"

#: tools/editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
msgstr "Correction des lumières"

#: tools/editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
msgstr "Création du BVH"

#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
msgstr "Création de l'octree de lumière"

#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
msgstr "Création de la texture d'octree"

#: tools/editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
msgstr "Transfert vers des lightmaps :"

#: tools/editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
msgstr "Allocation de la texture #"

#: tools/editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
msgstr "Calcul de la texture #"

#: tools/editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
msgstr "Post-traitement de la texture #"

#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "BakedLightInstance does not contain a BakedLight resource."
msgstr "La BakedLightInstance ne contient pas de ressource BakedLight."

#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr "Calculer !"

#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
msgstr "Remettre le processus de calcul de l'éclairage à zéro (recommencer)."

#: tools/editor/plugins/camera_editor_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
msgstr "Aperçu"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Configurer la grille"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Décalage de la grille :"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Pas de la grille :"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Décalage de la rotation :"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Pas de la rotation :"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr "Déplacer le pivot"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr "Modifier la chaîne IK"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr "Modifier le CanvasItem"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
msgstr "Zoom (%) :"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Mode sélection (Q)"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Glisser : tourner"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt + Glisser : déplacer"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt + Bouton droit : sélection détaillée par liste"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "Move déplacement (W)"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "Mode rotation (E)"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Cliquer pour changer le pivot de rotation de l'objet."

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Mode navigation"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Edit"
msgstr "Modifier"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Aligner sur la grille"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Afficher la grille"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Rotation alignée"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Alignement relatif"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr "Configurer la grille…"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Aligner au pixel près"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
msgstr "Étendre au parent"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
msgstr "Squelette…"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr "Créer les os"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Effacer les os"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Créer une chaîne IK"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Effacer la chaîne IK"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Affichage"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
msgstr "Zoomer"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Dézoomer"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "Réinitialiser le zoom"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
msgstr "Définir le zoom…"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
msgstr "Ancre"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert Keys"
msgstr "Animation Inserer une clé"

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
msgstr ""

#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
msgstr ""

#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "Créer un polygone"

#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Modifier le polygone"

#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Modifier le polygone (supprimer un point)"

#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr "Créer un nouveau polygone à partir de rien."

#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "Créer un Poly3D"

#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""

#: tools/editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr "Ajouter/supprimer un point de rampe de couleur"

#: tools/editor/plugins/color_ramp_editor_plugin.cpp
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modifier une rampe de couleurs"

#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
msgstr ""

#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
msgstr "Aperçu…"

#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Supprimer l'objet %d ?"

#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr "Ajouter un item"

#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""

#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Importer depuis la scène"

#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Mettre à jour depuis la scène"

#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Objet %d"

#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Objets"

#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Éditeur de listes d'objets"

#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Créer un polygone occulteur"

#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "Modifier un polygone existant :"

#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "Bouton gauche : déplacer un point."

#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr "Contrôle + Bouton gauche : séparer le segment."

#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "Bouton droit : effacer un point."

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Le maillage est vide !"

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Cela ne fonctionne pas sur la racine de la scène !"

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr "Créer une forme Trimesh"

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr "Créer une forme convexe"

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Créer un maillage de navigation"

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "Le MeshInstance n'a pas de maillage !"

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Impossible de créer le contour !"

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Créer le contour"

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Créer un corps statique Trimesh"

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr "Créer un corps statique convexe"

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr ""

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr "Créer un maillage de contour…"

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Créer un maillage de contour"

#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Taille du contour :"

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Axe X"

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Axe Y"

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Axe Z"

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Axe vers le haut du maillage :"

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Rotation aléatoire :"

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Échelle aléatoire :"

#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Peupler"

#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Créer un polygone de navigation"

#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
msgstr ""

#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Erreur de chargement de l'image :"

#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr "Pas de pixels avec une transparence > 128 dans l'image…"

#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
msgstr ""

#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""

#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""

#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""

#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr ""

#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""

#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Les faces n'ont pas de surface !"

#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "Pas de faces !"

#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "Générer un AABB"

#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Mesh"
msgstr ""

#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Node"
msgstr ""

#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
msgstr ""

#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""

#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Positions:"
msgstr ""

#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Fill:"
msgstr ""

#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
msgstr "Surface"

#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Volume"

#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Supprimer le point d'une courbe"

#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""

#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Déplacer le point dans la courbe"

#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""

#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""

#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Sélectionner des points"

#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Maj. + Glisser : sélectionner des points de contrôle"

#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Clic : ajouter un point"

#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Clic droit : supprimer un point"

#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Sélectionner les points de contrôle (Maj. + glisser)"

#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Ajouter un point (dans un espace vide)"

#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""

#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""

#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""

#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Point de courbe #"

#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
msgstr ""

#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
msgstr ""

#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
msgstr ""

#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""

#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Créer une carte UV"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformer la carte UV"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Éditeur UV de polygones 2D"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Déplacer le point"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Contrôle: Tourner"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Maj. : Tout déplacer"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Maj.+Contrôle : Mettre à l'échelle"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Déplacer le polygone"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Tourner le polygone"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Mettre à l'échelle le polygone"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polygone -> UV"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV -> Polygone"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Effacer l'UV"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "Aligner"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Activer l'alignement"

#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Grille"

#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERREUR : Impossible de charger la ressource !"

#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Ajouter une ressource"

#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Renommer une ressource"

#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Supprimer une ressource"

#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Le presse-papiers des ressources est vide !"

#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Charger une ressource"

#: tools/editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
msgstr "Analyser le BBCode"

#: tools/editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
msgstr "Longueur :"

#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
msgstr "Ouvrir un ou des fichiers d'échantillons"

#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
msgstr "ERREUR : Impossible de charger l'échantillon !"

#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
msgstr "Ajouter un échantillon"

#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
msgstr "Renommer l'échantillon"

#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
msgstr "Supprimer l'échantillon"

#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
msgstr "16 bits"

#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
msgstr "8 bits"

#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
msgstr "Stéréo"

#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
msgstr "Mono"

#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Format"
msgstr "Format"

#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
msgstr "Hauteur"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Erreur d'enregistrement du thème"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Erreur d'enregistrement"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr "Erreur d'importation du thème"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "Erreur d'importation"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Improter un thème"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr "Enregistrer le thème sous…"

#: tools/editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Next script"
msgstr "Créer un script"

#: tools/editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Previous script"
msgstr "Répertoire précédent"

#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "File"
msgstr "Fichier"

#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_editor.cpp
msgid "New"
msgstr "Nouveau"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Tout enregistrer"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "Précédent dans l'historique"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Suivant dans l'historique"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Recharger le thème"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Enregistrer le thème"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "Enregistrer le thème sous"

#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "Déplacer vers le haut"

#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Move Down"
msgstr "Déplacer vers le bas"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Indent Left"
msgstr "Indenter vers la gauche"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Indent Right"
msgstr "Indenter vers la droite"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Toggle Comment"
msgstr "Commenter/décommenter"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Clone Down"
msgstr "Cloner en dessous"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Complete Symbol"
msgstr "Compléter le symbole"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Trim Trailing Whitespace"
msgstr "Supprimer les espaces de fin de ligne"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Auto Indent"
msgstr "Indentation automatique"

#: tools/editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Soft Reload Script"
msgstr "Recharger le script (mode doux)"

#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "Trouver…"

#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "Trouver le suivant"

#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
msgstr "trouver précédente"

#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
msgstr "Remplacer…"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Goto Function.."
msgstr "Aller à la fonction…"

#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
msgstr "Aller à la ligne…"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Débogage"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Toggle Breakpoint"
msgstr "Placer un point d'arrêt"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Remove All Breakpoints"
msgstr "Supprimer tous les points d'arrêt"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Goto Next Breakpoint"
msgstr "Aller au point d'arrêt suivant"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Goto Previous Breakpoint"
msgstr "Aller au point d'arrêt précédent"

#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Sortir"

#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Rentrer"

#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Mettre en pause"

#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Continuer"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Garder le débogueur ouvert"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Window"
msgstr "Fenêtre"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
msgstr "Aller à gauche"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
msgstr "Aller à droite"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Help"
msgstr "Aide"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Contextual Help"
msgstr "Aide contextuelle"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "Tutoriels"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Open https://godotengine.org at tutorials section."
msgstr "Ouvre https://godotengine.org dans la section des tutoriels."

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "Classes"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr "Cherche dans la hiérarchie des classes."

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Cherche dans la documentation de référence."

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Aller au document modifié précédent."

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Aller au document modifié suivant."

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Créer un script"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Les fichiers suivants sont plus récents sur le disque.\n"
"Quelle action doit être prise ? :"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "Recharger"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "Ré-enregistrer"

#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Débogueur"

#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""

#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vertex"

#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Fragment"

#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Lighting"
msgstr "Éclairage"

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Modifier une constante scalaire"

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Modifier une constance vectorielle"

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Modifier une constante RVB"

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Modifier un opérateur scalaire"

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Modifier un opérateur vectoriel"

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Modifier un opérateur vectoriel scalaire"

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Modifier un opérateur RVB"

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Modifier un commentaire"

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Ajouter/supprimer de la rampe de couleurs"

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Ajouter/supprimer de la carte de courbes"

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Modifier la carte de courbes"

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Changer le nom de l'entrée"

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""

#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Orthogonale"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspective"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Transformation annulée."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "Transformation sur l'axe X."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Transformation sur l'axe Y."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Transformation sur l'axe Z."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
msgstr "Mise à l'échelle %s%%."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Rotation de %s degrés."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Vue de dessous."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Dessous"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Vue de dessus."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Dessus"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Vue arrière."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Arrière"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Vue avant."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Avant"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Vue de gauche."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Gauche"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Vue de droite."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Droite"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "L'insertion de clé est désactivée (pas de clé insérée)."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "Clé d'animation insérée."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "Aligner avec la vue"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
msgstr "Environnement"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "Écouteur audio"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Gizmos"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Dialogue XForm"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
msgstr "Pas de scène sélectionnée à instancier !"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
msgstr "Instancier sur le cursuer"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
msgstr "Impossible d'instancier la scène !"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Mode de mise à l'échelle (R)"

#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Bottom View"
msgstr "Vue de dessous."

#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Top View"
msgstr "Vue de dessus."

#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Rear View"
msgstr "Vue arrière."

#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Front View"
msgstr "Vue avant."

#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Left View"
msgstr "Vue de gauche."

#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Right View"
msgstr "Vue de droite."

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr ""

#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Insert Animation Key"
msgstr "Coller l'animation"

#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Focus Selection"
msgstr "Mettre à l'échelle la sélection"

#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Align Selection With View"
msgstr "Aligner avec la vue"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "Transformation"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "Coordonnées locales"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr "Dialogue de transformation…"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
msgstr "Utiliser la lumière par défaut"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default sRGB"
msgstr "Utiliser sRGB par défaut"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 vues"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 vues"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 vues"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Affichage normal"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Affichage en fil de fer"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Affichage des surimpressions"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
msgstr "Affichage sans ombrage"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Afficher l'origine"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Afficher la grille"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Paramètres d'alignement"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Alignement des translations :"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Alignement des rotations (degrés) :"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Alignement des mises à l'échelle (%) :"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Paramètres de la vue"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
msgstr "Normale de l'éclairage par défaut :"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
msgstr "Couleur de l'éclairage ambient :"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "Champ de vision de perspective (degrés) :"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Z-Near de la vue :"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Z-Far de la vue :"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Modification de la transformation"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Translater :"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Tourner (degrés) :"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Échelle (ratio) :"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "Type de transformation"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Pré"

#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Post"

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ERREUR : Impossible de charger la resource de type trame !"

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Ajouter une image"

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "Le presse-papiers des ressources est vide ou n'est pas une texture !"

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Coller une image"

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Ajouter vide"

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(vide)"

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "Animations"

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Vitesse (FPS) :"

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "Trames d'animation"

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
msgstr "Haut"

#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
msgstr "Bas"

#: tools/editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr "Aperçu de la StyleBox :"

#: tools/editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Snap Mode:"
msgstr "Mode d'exécution :"

#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr ""

#: tools/editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Pixel Snap"
msgstr "Aligner au pixel près"

#: tools/editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Grid Snap"
msgstr "Pas de la grille :"

#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""

#: tools/editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Offset:"
msgstr "Décalage de la grille :"

#: tools/editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Step:"
msgstr "Pas (s) :"

#: tools/editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Separation:"
msgstr "Sections :"

#: tools/editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Texture Region"
msgstr "Éditeur de région de texture"

#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr "Éditeur de région de texture"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Impossible d'enregistrer le thème dans le fichier :"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "Ajouter tous les items"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "Tout ajouter"

#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr "Supprimer l'item"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "Créer un nouveau modèle"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "Créer un nouveau modèle d'éditeur"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "Item"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "Item à cocher"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "Item coché"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Possède"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "Plusieurs"

#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
msgid "Options"
msgstr "Options"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr "Ont,Plusieurs,Possibilités,D'options !"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "Onglet 1"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "Onglet 2"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "Onglet 3"

#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Type:"
msgstr "Type :"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Type de données :"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "Icône"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr "Style"

#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Couleur"

#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""

#: tools/editor/plugins/tile_map_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliquer"

#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""

#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr "Supprimer la sélection"

#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr "Chercher une case"

#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transposer"

#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr "Miroir X"

#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr "Miroir Y"

#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
msgstr "Seau"

#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Sélectionner une case"

#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Sélectionner"

#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Tourner de 0 degrés"

#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr "Tourner de 90 degrés"

#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr "Tourner de 180 degrés"

#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr "Tourner de 270 degrés"

#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr "Impossible de trouver la tuile :"

#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr "Nom d'item ou ID :"

#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr "Créer depuis la scène ?"

#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Fusionner depuis la scène ?"

#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Créer depuis la scène"

#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Fusionner depuis la scène"

#: tools/editor/plugins/tile_set_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Error"
msgstr "Erreur"

#: tools/editor/project_export.cpp
msgid "Edit Script Options"
msgstr "Modifier les options du script"

#: tools/editor/project_export.cpp
msgid "Please export outside the project folder!"
msgstr "Veuillez exporter en dehors du dossier du projet !"

#: tools/editor/project_export.cpp
msgid "Error exporting project!"
msgstr "Erreur d'exportation du projet !"

#: tools/editor/project_export.cpp
msgid "Error writing the project PCK!"
msgstr "Erreur d'écriture du PCK du projet !"

#: tools/editor/project_export.cpp
msgid "No exporter for platform '%s' yet."
msgstr "Pas d'exportateur pour la plate-forme « %s » actuellement."

#: tools/editor/project_export.cpp
msgid "Include"
msgstr "Inclure"

#: tools/editor/project_export.cpp
msgid "Change Image Group"
msgstr "Changer le groupe d'images"

#: tools/editor/project_export.cpp
msgid "Group name can't be empty!"
msgstr "Le nom du groupe ne peut pas être vide !"

#: tools/editor/project_export.cpp
msgid "Invalid character in group name!"
msgstr "Caractère invalide dans le nom du groupe !"

#: tools/editor/project_export.cpp
msgid "Group name already exists!"
msgstr "Le nom du groupe existe déjà !"

#: tools/editor/project_export.cpp
msgid "Add Image Group"
msgstr "Ajouter un groupe d'images"

#: tools/editor/project_export.cpp
msgid "Delete Image Group"
msgstr "Supprimer le groupe d'images"

#: tools/editor/project_export.cpp
msgid "Atlas Preview"
msgstr "Aperçu de l'atlas"

#: tools/editor/project_export.cpp
msgid "Project Export Settings"
msgstr "Paramètres d'exportation du projet"

#: tools/editor/project_export.cpp
msgid "Target"
msgstr "Cible"

#: tools/editor/project_export.cpp
msgid "Export to Platform"
msgstr "Exporter vers la plate-forme"

#: tools/editor/project_export.cpp
msgid "Resources"
msgstr "Ressources"

#: tools/editor/project_export.cpp
msgid "Export selected resources (including dependencies)."
msgstr "Exporter les ressources sélectionnées (y compris les dépendences)."

#: tools/editor/project_export.cpp
msgid "Export all resources in the project."
msgstr "Exporter toutes les ressources dans le projet."

#: tools/editor/project_export.cpp
msgid "Export all files in the project directory."
msgstr "Exporter tous les fichiers dans le répertoire du projet."

#: tools/editor/project_export.cpp
msgid "Export Mode:"
msgstr "Mode d'exportation :"

#: tools/editor/project_export.cpp
msgid "Resources to Export:"
msgstr "Ressources à exporter :"

#: tools/editor/project_export.cpp
msgid "Action"
msgstr "Action"

#: tools/editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
"Filtres à utiliser pour l'exportation des fichiers (séparés par des "
"virgules, par exemple : *.json, *.txt) :"

#: tools/editor/project_export.cpp
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
"Filtres à utiliser pour exclure des fichiers (séparés par des virgules, par "
"exemple: *.json, *.txt) :"

#: tools/editor/project_export.cpp
msgid "Convert text scenes to binary on export."
msgstr ""
"Convertir les scènes en format texte au format binaire à l'exportation."

#: tools/editor/project_export.cpp
msgid "Images"
msgstr "Images"

#: tools/editor/project_export.cpp
msgid "Keep Original"
msgstr "Garder les originaux"

#: tools/editor/project_export.cpp
msgid "Compress for Disk (Lossy, WebP)"
msgstr "Compression pour le disque (avec perte, WebP)"

#: tools/editor/project_export.cpp
msgid "Compress for RAM (BC/PVRTC/ETC)"
msgstr "Compression pour la RAM (BC/PVRTC/ETC)"

#: tools/editor/project_export.cpp
msgid "Convert Images (*.png):"
msgstr "Convertir les images (*.png) :"

#: tools/editor/project_export.cpp
msgid "Compress for Disk (Lossy) Quality:"
msgstr "Qualité de la compression pour le disque (avec perte) :"

#: tools/editor/project_export.cpp
msgid "Shrink All Images:"
msgstr "Réduire toutes les images :"

#: tools/editor/project_export.cpp
msgid "Compress Formats:"
msgstr "Compresser les formats :"

#: tools/editor/project_export.cpp
msgid "Image Groups"
msgstr "Groupes d'images"

#: tools/editor/project_export.cpp
msgid "Groups:"
msgstr "Groupes :"

#: tools/editor/project_export.cpp
msgid "Compress Disk"
msgstr "Compression pour le disque"

#: tools/editor/project_export.cpp
msgid "Compress RAM"
msgstr "Compression pour la RAM"

#: tools/editor/project_export.cpp
msgid "Compress Mode:"
msgstr "Mode de compression :"

#: tools/editor/project_export.cpp
msgid "Lossy Quality:"
msgstr "Qualité de compression avec perte :"

#: tools/editor/project_export.cpp
msgid "Atlas:"
msgstr "Atlas :"

#: tools/editor/project_export.cpp
msgid "Shrink By:"
msgstr "Réduire de :"

#: tools/editor/project_export.cpp
msgid "Preview Atlas"
msgstr "Aperçu de l'atlas"

#: tools/editor/project_export.cpp
msgid "Image Filter:"
msgstr "Filtre d'image :"

#: tools/editor/project_export.cpp
msgid "Images:"
msgstr "Images :"

#: tools/editor/project_export.cpp
msgid "Select None"
msgstr "Ne rien sélectionner"

#: tools/editor/project_export.cpp
msgid "Group"
msgstr "Groupe"

#: tools/editor/project_export.cpp
msgid "Samples"
msgstr "Échantillons"

#: tools/editor/project_export.cpp
msgid "Sample Conversion Mode: (.wav files):"
msgstr "Mode de conversion des échantillons (fichiers .wav) :"

#: tools/editor/project_export.cpp
msgid "Keep"
msgstr "Conserver"

#: tools/editor/project_export.cpp
msgid "Compress (RAM - IMA-ADPCM)"
msgstr "Compresser (RAM - IMA-ADPCM)"

#: tools/editor/project_export.cpp
msgid "Sampling Rate Limit (Hz):"
msgstr "Limite de taux d'échantillonage (Hz) :"

#: tools/editor/project_export.cpp
msgid "Trim"
msgstr "Rogner"

#: tools/editor/project_export.cpp
msgid "Trailing Silence:"
msgstr "Silence de fin :"

#: tools/editor/project_export.cpp
msgid "Script"
msgstr "Script"

#: tools/editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "Mode d'exportation des scripts :"

#: tools/editor/project_export.cpp
msgid "Text"
msgstr "Texte"

#: tools/editor/project_export.cpp
msgid "Compiled"
msgstr "Compilé"

#: tools/editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "Chiffré (insérez une clé ci-dessous)"

#: tools/editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "Clé de chiffrement des scripts (256 bits en hexadécimal) :"

#: tools/editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exporter le PCK/ZIP"

#: tools/editor/project_export.cpp
msgid "Export Project PCK"
msgstr "Exporter le PCK du projet"

#: tools/editor/project_export.cpp
msgid "Export.."
msgstr "Exporter…"

#: tools/editor/project_export.cpp
msgid "Project Export"
msgstr "Exportation de projet"

#: tools/editor/project_export.cpp
msgid "Export Preset:"
msgstr "Pré-réglage d'exportation :"

#: tools/editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
msgstr "Chemin de projet invalide, le chemin doit exister !"

#: tools/editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must not exist."
msgstr "Chemin de projet invalide, engine.cfg ne doit pas exister."

#: tools/editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must exist."
msgstr "Chemin de projet invalide, engine.cfg doit exister."

#: tools/editor/project_manager.cpp
msgid "Imported Project"
msgstr "Projet importé"

#: tools/editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""

#: tools/editor/project_manager.cpp
msgid "Couldn't create engine.cfg in project path."
msgstr ""
"Impossible de créer le fichier engine.cfg dans le répertoire du projet."

#: tools/editor/project_manager.cpp
#, fuzzy
msgid "The following files failed extraction from package:"
msgstr ""
"Les fichiers suivants sont plus récents sur le disque.\n"
"Quelle action doit être prise ? :"

#: tools/editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr ""

#: tools/editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Importer un projet existant"

#: tools/editor/project_manager.cpp
msgid "Project Path (Must Exist):"
msgstr "Chemin du projet (doit exister) :"

#: tools/editor/project_manager.cpp
msgid "Project Name:"
msgstr "Nom du projet :"

#: tools/editor/project_manager.cpp
msgid "Create New Project"
msgstr "Créer un nouveau projet"

#: tools/editor/project_manager.cpp
msgid "Project Path:"
msgstr "Chemin du projet :"

#: tools/editor/project_manager.cpp
#, fuzzy
msgid "Install Project:"
msgstr "Projets récents :"

#: tools/editor/project_manager.cpp
#, fuzzy
msgid "Install"
msgstr "Instance"

#: tools/editor/project_manager.cpp
msgid "Browse"
msgstr "Parcourir"

#: tools/editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nouveau projet de jeu"

#: tools/editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr "C'est un BINGO !"

#: tools/editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projet sans titre"

#: tools/editor/project_manager.cpp
msgid "Are you sure to open more than one projects?"
msgstr "Voulez-vous vraiment ouvrir plus d'un projet à la fois ?"

#: tools/editor/project_manager.cpp
msgid "Are you sure to run more than one projects?"
msgstr "Voulez-vous vraiment lancer plus d'un projet à la fois ?"

#: tools/editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
"Supprimer le projet de la liste ? (Le contenu du dossier ne sera pas modifié)"

#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr "Gestionnaire de projets"

#: tools/editor/project_manager.cpp
msgid "Project List"
msgstr "Liste des projets"

#: tools/editor/project_manager.cpp
msgid "Run"
msgstr "Lancer"

#: tools/editor/project_manager.cpp
msgid "Scan"
msgstr "Scanner"

#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr "Nouveau projet"

#: tools/editor/project_manager.cpp
msgid "Exit"
msgstr "Quitter"

#: tools/editor/project_settings.cpp
msgid "Key "
msgstr ""

#: tools/editor/project_settings.cpp
msgid "Joy Button"
msgstr "Bouton de joystick"

#: tools/editor/project_settings.cpp
msgid "Joy Axis"
msgstr "Axe de joystick"

#: tools/editor/project_settings.cpp
msgid "Mouse Button"
msgstr "Bouton de souris"

#: tools/editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr "Action invalide (tout passe, sauf « / » ou « : »)."

#: tools/editor/project_settings.cpp
msgid "Action '%s' already exists!"
msgstr "L'action « %s » existe déjà !"

#: tools/editor/project_settings.cpp
msgid "Rename Input Action Event"
msgstr "Renommer l'événement d'action d'entrée"

#: tools/editor/project_settings.cpp
msgid "Add Input Action Event"
msgstr "Ajouter un événement d'action d'entrée"

#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Contrôle+"

#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr "Appuyez sur une touche…"

#: tools/editor/project_settings.cpp
msgid "Mouse Button Index:"
msgstr "Index du bouton de la souris :"

#: tools/editor/project_settings.cpp
msgid "Left Button"
msgstr "Bouton gauche"

#: tools/editor/project_settings.cpp
msgid "Right Button"
msgstr "Bouton droite"

#: tools/editor/project_settings.cpp
msgid "Middle Button"
msgstr "Bouton du milieu"

#: tools/editor/project_settings.cpp
msgid "Wheel Up Button"
msgstr "Molette vers le haut"

#: tools/editor/project_settings.cpp
msgid "Wheel Down Button"
msgstr "Molette vers le bas"

#: tools/editor/project_settings.cpp
msgid "Button 6"
msgstr "Bouton 6"

#: tools/editor/project_settings.cpp
msgid "Button 7"
msgstr "Bouton 7"

#: tools/editor/project_settings.cpp
msgid "Button 8"
msgstr "Bouton 8"

#: tools/editor/project_settings.cpp
msgid "Button 9"
msgstr "Bouton 9"

#: tools/editor/project_settings.cpp
msgid "Joystick Axis Index:"
msgstr "Index de l'axe du joystick :"

#: tools/editor/project_settings.cpp
msgid "Joystick Button Index:"
msgstr "Index du bouton du joystick :"

#: tools/editor/project_settings.cpp
msgid "Add Input Action"
msgstr "Ajouter une action d'entrée"

#: tools/editor/project_settings.cpp
msgid "Erase Input Action Event"
msgstr "Effacer l'événement d'action d'entrée"

#: tools/editor/project_settings.cpp
msgid "Toggle Persisting"
msgstr "Mode persistant"

#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr "Erreur d'enregistrement des paramètres."

#: tools/editor/project_settings.cpp
msgid "Settings saved OK."
msgstr "Paramètres enregistrés avec succès."

#: tools/editor/project_settings.cpp
msgid "Add Translation"
msgstr "Ajouter une traduction"

#: tools/editor/project_settings.cpp
msgid "Remove Translation"
msgstr "Supprimer la traduction"

#: tools/editor/project_settings.cpp
msgid "Add Remapped Path"
msgstr "Ajouter un chemin remappé"

#: tools/editor/project_settings.cpp
msgid "Resource Remap Add Remap"
msgstr ""

#: tools/editor/project_settings.cpp
msgid "Change Resource Remap Language"
msgstr ""

#: tools/editor/project_settings.cpp
msgid "Remove Resource Remap"
msgstr ""

#: tools/editor/project_settings.cpp
msgid "Remove Resource Remap Option"
msgstr ""

#: tools/editor/project_settings.cpp
msgid "Project Settings (engine.cfg)"
msgstr "Paramètres du projet (engine.cfg)"

#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "General"
msgstr "Général"

#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
msgid "Property:"
msgstr "Propriété :"

#: tools/editor/project_settings.cpp
msgid "Del"
msgstr "Supprimer"

#: tools/editor/project_settings.cpp
msgid "Copy To Platform.."
msgstr "Copier vers la plate-forme…"

#: tools/editor/project_settings.cpp
msgid "Input Map"
msgstr "Contrôles"

#: tools/editor/project_settings.cpp
msgid "Action:"
msgstr "Action :"

#: tools/editor/project_settings.cpp
msgid "Device:"
msgstr "Périphérique :"

#: tools/editor/project_settings.cpp
msgid "Index:"
msgstr "Index :"

#: tools/editor/project_settings.cpp
msgid "Localization"
msgstr "Localisation"

#: tools/editor/project_settings.cpp
msgid "Translations"
msgstr "Traductions"

#: tools/editor/project_settings.cpp
msgid "Translations:"
msgstr "Traductions :"

#: tools/editor/project_settings.cpp
msgid "Add.."
msgstr "Ajouter…"

#: tools/editor/project_settings.cpp
msgid "Remaps"
msgstr "Remaps"

#: tools/editor/project_settings.cpp
msgid "Resources:"
msgstr "Ressources :"

#: tools/editor/project_settings.cpp
msgid "Remaps by Locale:"
msgstr "Remaps par langue :"

#: tools/editor/project_settings.cpp
msgid "Locale"
msgstr "Langue"

#: tools/editor/project_settings.cpp
msgid "AutoLoad"
msgstr "AutoLoad"

#: tools/editor/project_settings.cpp
msgid "Plugins"
msgstr "Extensions"

#: tools/editor/property_editor.cpp
msgid "Preset.."
msgstr "Pré-réglage…"

#: tools/editor/property_editor.cpp
msgid "Ease In"
msgstr "Ease in"

#: tools/editor/property_editor.cpp
msgid "Ease Out"
msgstr "Ease out"

#: tools/editor/property_editor.cpp
msgid "Zero"
msgstr "Zéro"

#: tools/editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "Ease in-out"

#: tools/editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "Ease out-in"

#: tools/editor/property_editor.cpp
msgid "File.."
msgstr "Fichier…"

#: tools/editor/property_editor.cpp
msgid "Dir.."
msgstr "Répertoire…"

#: tools/editor/property_editor.cpp
msgid "Load"
msgstr "Charger"

#: tools/editor/property_editor.cpp
msgid "Assign"
msgstr "Assigner"

#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Erreur de chargement du fichier : ce n'est pas une ressource !"

#: tools/editor/property_editor.cpp
msgid "Couldn't load image"
msgstr "Impossible de charger l'image"

#: tools/editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Bit %d, valeur %d."

#: tools/editor/property_editor.cpp
msgid "On"
msgstr "Activé"

#: tools/editor/property_editor.cpp
msgid "Set"
msgstr "Définir"

#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr "Propriétés :"

#: tools/editor/property_editor.cpp
msgid "Global"
msgstr "Global"

#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr "Sections :"

#: tools/editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "Impossible d'exécuter l'outil PVRTC :"

#: tools/editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""

#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Re-parenter le nœud"

#: tools/editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Localisation pour le re-parentage (sélectionnez le nouveau parent) :"

#: tools/editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Conserver la transformation globale"

#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Re-parenter"

#: tools/editor/resources_dock.cpp
msgid "Create New Resource"
msgstr "Créer une nouvelle ressource"

#: tools/editor/resources_dock.cpp
msgid "Open Resource"
msgstr "Ouvrir la ressource"

#: tools/editor/resources_dock.cpp
msgid "Save Resource"
msgstr "Enregistrer la ressource"

#: tools/editor/resources_dock.cpp
msgid "Resource Tools"
msgstr "Outils des ressources"

#: tools/editor/resources_dock.cpp
msgid "Make Local"
msgstr "Rendre local"

#: tools/editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Mode d'exécution :"

#: tools/editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "Scène actuelle"

#: tools/editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "Scène principale"

#: tools/editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Arguments de la scène principale :"

#: tools/editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""

#: tools/editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "OK :("

#: tools/editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""

#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Erreur de chargement de la scène depuis %s"

#: tools/editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Erreur d'instanciation de la scène depuis %s"

#: tools/editor/scene_tree_dock.cpp
msgid "Ok"
msgstr "OK"

#: tools/editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""

#: tools/editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Instancier scène(s)"

#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Cette opération ne peut être réalisée sur la racine de l'arbre."

#: tools/editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""

#: tools/editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""

#: tools/editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Dupliquer le(s) nœud(s)"

#: tools/editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Supprimer le(s) nœud(s) ?"

#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Cette opération ne peut être réalisée sans une scène."

#: tools/editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
"Cette opération ne peut être réalisée uniquement avec un seul nœud "
"sélectionné."

#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "Cette opération ne peut être réalisée sur des scènes instanciées."

#: tools/editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr "Enregistrer la nouvelle scène sous…"

#: tools/editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr "C'est sensé !"

#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""

#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""

#: tools/editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Supprimer le(s) nœud(s)"

#: tools/editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Créer un nœud"

#: tools/editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""

#: tools/editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Erreur d'enregistrement de la scène."

#: tools/editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""

#: tools/editor/scene_tree_dock.cpp
msgid "Edit Groups"
msgstr "Modifier les groupes"

#: tools/editor/scene_tree_dock.cpp
msgid "Edit Connections"
msgstr "Modifier les connexions"

#: tools/editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Supprimer nœud(s)"

#: tools/editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Ajouter un nœud enfant"

#: tools/editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Instancier une scène enfant"

#: tools/editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Changer le type"

#: tools/editor/scene_tree_dock.cpp
msgid "Add Script"
msgstr "Ajouter un script"

#: tools/editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Fusionner depuis la scène"

#: tools/editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr "Sauvegarder la branche comme scène"

#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Ajouter un nouveau nœud"

#: tools/editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Instancie un fichier de scène comme nœud. Crée une scène héritée si aucun "
"nœud racine n'existe."

#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
"parent first."
msgstr ""
"Cet objet ne peut être rendu visible car son parent est caché. Affichez le "
"parent d'abord."

#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Afficher/cacher le Spatial"

#: tools/editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr "Afficher/cacher le CanvasItem"

#: tools/editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instance :"

#: tools/editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Nom de nœud invalide, les caractères suivants ne sont pas autorisés :"

#: tools/editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Renommer le nœud"

#: tools/editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Arbre de scène (nœuds) :"

#: tools/editor/scene_tree_editor.cpp
msgid "Editable Children"
msgstr "Enfants modifiables"

#: tools/editor/scene_tree_editor.cpp
msgid "Load As Placeholder"
msgstr "Charger en tant que fictif"

#: tools/editor/scene_tree_editor.cpp
msgid "Discard Instancing"
msgstr ""

#: tools/editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Ouvrir dans l'éditeur"

#: tools/editor/scene_tree_editor.cpp
msgid "Clear Inheritance"
msgstr "Effacer l'héritage"

#: tools/editor/scene_tree_editor.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Effacer l'héritage ? (Pas de retour en arrière !)"

#: tools/editor/scene_tree_editor.cpp
msgid "Clear!"
msgstr "Effacer !"

#: tools/editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Sélectionner un nœud"

#: tools/editor/scenes_dock.cpp
msgid "Same source and destination files, doing nothing."
msgstr "Fichiers source et destination identiques, rien à faire."

#: tools/editor/scenes_dock.cpp
msgid "Same source and destination paths, doing nothing."
msgstr "Chemins source et destination identiques, rien à faire."

#: tools/editor/scenes_dock.cpp
msgid "Can't move directories to within themselves."
msgstr "Impossible de déplacer des répertoires vers eux-mêmes."

#: tools/editor/scenes_dock.cpp
msgid "Can't operate on '..'"
msgstr "Impossible d'opérer sur « .. »"

#: tools/editor/scenes_dock.cpp
msgid "Pick New Name and Location For:"
msgstr "Entrez un nouveau nom et chemin pour :"

#: tools/editor/scenes_dock.cpp
msgid "No files selected!"
msgstr "Pas de fichiers sélectionnés !"

#: tools/editor/scenes_dock.cpp
msgid "Instance"
msgstr "Instance"

#: tools/editor/scenes_dock.cpp
msgid "Edit Dependencies.."
msgstr "Modifier les dépendances…"

#: tools/editor/scenes_dock.cpp
msgid "View Owners.."
msgstr "Voir les propriétaires…"

#: tools/editor/scenes_dock.cpp
msgid "Copy Path"
msgstr "Copier le chemin"

#: tools/editor/scenes_dock.cpp
msgid "Rename or Move.."
msgstr "Renommer ou déplacer…"

#: tools/editor/scenes_dock.cpp
msgid "Move To.."
msgstr "Déplacer vers…"

#: tools/editor/scenes_dock.cpp
msgid "Info"
msgstr "Information"

#: tools/editor/scenes_dock.cpp
msgid "Show In File Manager"
msgstr "Montrer dans le gestionnaire de fichiers"

#: tools/editor/scenes_dock.cpp
msgid "Re-Import.."
msgstr "Ré-importer…"

#: tools/editor/scenes_dock.cpp
msgid "Previous Directory"
msgstr "Répertoire précédent"

#: tools/editor/scenes_dock.cpp
msgid "Next Directory"
msgstr "Répertoire suivant"

#: tools/editor/scenes_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Re-scanner le système de fichiers"

#: tools/editor/scenes_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "Basculer l'état favori du dossier"

#: tools/editor/scenes_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Instancie la/les scènes sélectionnées en tant qu'enfant du nœud."

#: tools/editor/scenes_dock.cpp
msgid "Move"
msgstr "Déplacer"

#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "Nom de classe parent invalide"

#: tools/editor/script_create_dialog.cpp
msgid "Valid chars:"
msgstr "Caractères valides :"

#: tools/editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "Nom de classe invalide"

#: tools/editor/script_create_dialog.cpp
msgid "Valid name"
msgstr "Nom valide"

#: tools/editor/script_create_dialog.cpp
msgid "N/A"
msgstr "N/A"

#: tools/editor/script_create_dialog.cpp
msgid "Class name is invalid!"
msgstr "Le nom de classe est invalide !"

#: tools/editor/script_create_dialog.cpp
msgid "Parent class name is invalid!"
msgstr "Le nom de classe parent est invalide !"

#: tools/editor/script_create_dialog.cpp
msgid "Invalid path!"
msgstr "Chemin invalide !"

#: tools/editor/script_create_dialog.cpp
msgid "Could not create script in filesystem."
msgstr "Impossible de créer le script dans le système de fichiers."

#: tools/editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Le chemin est vide"

#: tools/editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "Le chemin n'est pas local"

#: tools/editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr "Chemin de base invalide"

#: tools/editor/script_create_dialog.cpp
msgid "File exists"
msgstr "Le fichier existe"

#: tools/editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Extension invalide"

#: tools/editor/script_create_dialog.cpp
msgid "Valid path"
msgstr "Chemin valide"

#: tools/editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nom de classe :"

#: tools/editor/script_create_dialog.cpp
msgid "Built-In Script"
msgstr "Script intégré"

#: tools/editor/script_create_dialog.cpp
msgid "Create Node Script"
msgstr "Créer le script de nœud"

#: tools/editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Octets :"

#: tools/editor/script_editor_debugger.cpp
msgid "Warning"
msgstr "Avertissement"

#: tools/editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Erreur :"

#: tools/editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Source :"

#: tools/editor/script_editor_debugger.cpp
msgid "Function:"
msgstr "Fonction :"

#: tools/editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Erreurs"

#: tools/editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "Processus enfant connecté"

#: tools/editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Inspecter l'instance précédente"

#: tools/editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Inspecter l'instance suivante"

#: tools/editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""

#: tools/editor/script_editor_debugger.cpp
msgid "Variable"
msgstr "Variable"

#: tools/editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr "Erreurs :"

#: tools/editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr "Trace de pile (si applicable) :"

#: tools/editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr "Inspecteur distant"

#: tools/editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr "Arbre des scènes en direct :"

#: tools/editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
msgstr "Propriétés de l'objet distant : "

#: tools/editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""

#: tools/editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Moniteur"

#: tools/editor/script_editor_debugger.cpp
msgid "Value"
msgstr "Valeur"

#: tools/editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Moniteurs"

#: tools/editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Liste de l'utilisation de la mémoire vidéo par ressource :"

#: tools/editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Total :"

#: tools/editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Mémoire vidéo"

#: tools/editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Chemin de la ressource"

#: tools/editor/script_editor_debugger.cpp
msgid "Type"
msgstr "Type"

#: tools/editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "Utilisation"

#: tools/editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "Divers"

#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Control cliqué :"

#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Type de Control cliqué :"

#: tools/editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Racine pour l'édition en direct :"

#: tools/editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Définir depuis l'arbre"

#: tools/editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Raccourcis"

#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Changer le rayon d'une lumière"

#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Changer le champ de vision d'une caméra"

#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Changer la taille d'une caméra"

#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Changer le rayon d'une forme en sphère"

#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Changer les extents d'une forme en boîte"

#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Changer le rayon d'une forme en capsule"

#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Changer la hauteur d'une forme en capsule"

#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Changer la longueur d'une forme en rayon"

#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr "Changer les extents d'un notificateur"

#~ msgid "Imported Resources"
#~ msgstr "Ressources importées"

#~ msgid "Top (Num7)"
#~ msgstr "Dessus (Pavé num. 7)"

#~ msgid "Bottom (Shift+Num7)"
#~ msgstr "Dessous (Maj+Pavé num. 7)"

#~ msgid "Left (Num3)"
#~ msgstr "Gauche (Pavé num. 3)"

#~ msgid "Right (Shift+Num3)"
#~ msgstr "Droite (Maj+Pavé num. 3)"

#~ msgid "Front (Num1)"
#~ msgstr "Devant (Pavé num. 1)"

#~ msgid "Rear (Shift+Num1)"
#~ msgstr "Arrière (Maj+Pavé num. 1)"

#~ msgid "Perspective (Num5)"
#~ msgstr "Perspective (Pavé num. 5)"

#~ msgid "Orthogonal (Num5)"
#~ msgstr "Orthogonale (Pavé num. 5)"

#~ msgid "Selection (F)"
#~ msgstr "Sélection (F)"

#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "Aligner avec la vue (Ctrl+Maj+F)"

#~ msgid "Change Anim Loop Interpolation"
#~ msgstr "Changer l'interpolation de la boucle d'animation"

#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Activer/Désactiver l'interpolation lors de la boucle d'animation."

#~ msgid "Load Layout"
#~ msgstr "Charger la disposition"

#~ msgid "New Scene Root"
#~ msgstr "Nouvelle racine de la scène"

#~ msgid "Inherit Scene"
#~ msgstr "Hériter la scène"

#~ msgid "Method In Node:"
#~ msgstr "Méthode dans le nœud :"

#~ msgid "Edit Connections.."
#~ msgstr "Modifier les connexions..."

#~ msgid "Set Params"
#~ msgstr "Définir paramètres"

#~ msgid "Live Editing"
#~ msgstr "Édition en direct"

#~ msgid "File Server"
#~ msgstr "Serveur de fichiers"

#~ msgid "Deploy File Server Clients"
#~ msgstr "Déployer des clients de serveur de fichiers"

#~ msgid "Group Editor"
#~ msgstr "Éditeur de groupes"

#~ msgid "Node Group(s)"
#~ msgstr "Groupes de nœuds"

#~ msgid "Plugin List:"
#~ msgstr "Liste d'extensions :"

#~ msgid "Overwrite Existing Scene"
#~ msgstr "Écraser la scène existante"

#~ msgid "Overwrite Existing, Keep Materials"
#~ msgstr "Écraser l'existant, conserver les matériaux"

#~ msgid "Keep Existing, Merge with New"
#~ msgstr "Conserver l'existant, fusionner avec les nouveautés"

#~ msgid "Keep Existing, Ignore New"
#~ msgstr "Conserver l'existant, ignorer les nouveautés"

#~ msgid "This Time:"
#~ msgstr "Cette fois :"

#~ msgid "Next Time:"
#~ msgstr "Les prochaines fois :"

#~ msgid "%d frames"
#~ msgstr "%d images"

#~ msgid ""
#~ "NOTICE: You are not forced to import textures for 2D projects. Just copy "
#~ "your .jpg or .png files to your project, and change export options later. "
#~ "Atlases can be generated on export too."
#~ msgstr ""
#~ "NOTICE : Vous n'êtes pas obligé d'importer des textures pour des projets "
#~ "en 2D. Copiez simplement vos fichiers .jpg ou .png dans le projet, et "
#~ "modifiez les options d'exportation par la suite. Vous pouvez également "
#~ "générer des atlas à l'exportation."

#~ msgid "Merging.."
#~ msgstr "Fusion..."
