/*************************************************************************/
/*  color_ramp_editor_plugin.h                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/*************************************************************************/
#ifndef TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_
#define TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_

#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/gui/color_ramp_edit.h"

class ColorRampEditorPlugin : public EditorPlugin {

	OBJ_TYPE( ColorRampEditorPlugin, EditorPlugin );

	bool _2d;
	Ref<ColorRamp> color_ramp_ref;
	ColorRampEdit *ramp_editor;
	EditorNode *editor;

protected:
	static void _bind_methods();
	void _ramp_changed();
	void _undo_redo_color_ramp(const Vector<float>& offsets, const Vector<Color>& colors);

public:
	virtual String get_name() const { return "ColorRamp"; }
	bool has_main_screen() const { return false; }
	virtual void edit(Object *p_node);
	virtual bool handles(Object *p_node) const;
	virtual void make_visible(bool p_visible);

	ColorRampEditorPlugin(EditorNode *p_node);
	~ColorRampEditorPlugin();

};

#endif /* TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_ */
