<?xml version="1.0" encoding="UTF-8" ?>
<class name="PrimitiveMesh" inherits="Mesh" category="Core" version="3.1">
	<brief_description>
		Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
	</brief_description>
	<description>
		Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_mesh_arrays" qualifiers="const">
			<return type="Array">
			</return>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb">
		</member>
		<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces">
		</member>
		<member name="material" type="Material" setter="set_material" getter="get_material">
			The current [Material] of the primitive mesh.
		</member>
	</members>
	<constants>
	</constants>
</class>
