<?xml version="1.0" encoding="UTF-8" ?>
<class name="ShaderMaterial" inherits="Material" category="Core" version="3.1">
	<brief_description>
		A material that uses a custom [Shader] program.
	</brief_description>
	<description>
		A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_shader_param" qualifiers="const">
			<return type="Variant">
			</return>
			<argument index="0" name="param" type="String">
			</argument>
			<description>
				Returns the current value set for this material of a uniform in the shader.
			</description>
		</method>
		<method name="set_shader_param">
			<return type="void">
			</return>
			<argument index="0" name="param" type="String">
			</argument>
			<argument index="1" name="value" type="Variant">
			</argument>
			<description>
				Changes the value set for this material of a uniform in the shader.
			</description>
		</method>
	</methods>
	<members>
		<member name="shader" type="Shader" setter="set_shader" getter="get_shader">
			The [Shader] program used to render this material.
		</member>
	</members>
	<constants>
	</constants>
</class>
