<?xml version="1.0" encoding="UTF-8" ?>
<class name="OccluderPolygon2D" inherits="Resource" category="Core" version="3.1">
	<brief_description>
		Defines a 2D polygon for LightOccluder2D.
	</brief_description>
	<description>
		Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D].
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="closed" type="bool" setter="set_closed" getter="is_closed">
			If [code]true[/code] closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value [code]true[/code].
		</member>
		<member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode">
			Set the direction of the occlusion culling when not [code]CULL_DISABLED[/code]. Default value [code]DISABLED[/code].
		</member>
		<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
			A [Vector2] array with the index for polygon's vertices positions.
		</member>
	</members>
	<constants>
		<constant name="CULL_DISABLED" value="0" enum="CullMode">
			Culling mode for the occlusion. Disabled means no culling. See [member cull_mode].
		</constant>
		<constant name="CULL_CLOCKWISE" value="1" enum="CullMode">
			Culling mode for the occlusion. Sets the culling to be in clockwise direction. See [member cull_mode].
		</constant>
		<constant name="CULL_COUNTER_CLOCKWISE" value="2" enum="CullMode">
			Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See [member cull_mode].
		</constant>
	</constants>
</class>
