<?xml version="1.0" encoding="UTF-8" ?>
<class name="Bone2D" inherits="Node2D" category="Core" version="3.1">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="apply_rest">
			<return type="void">
			</return>
			<description>
			</description>
		</method>
		<method name="get_index_in_skeleton" qualifiers="const">
			<return type="int">
			</return>
			<description>
			</description>
		</method>
		<method name="get_skeleton_rest" qualifiers="const">
			<return type="Transform2D">
			</return>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="default_length" type="float" setter="set_default_length" getter="get_default_length">
		</member>
		<member name="rest" type="Transform2D" setter="set_rest" getter="get_rest">
		</member>
	</members>
	<constants>
	</constants>
</class>
