<?xml version="1.0" encoding="UTF-8" ?>
<class name="Mesh" inherits="Resource" category="Core" version="3.1">
	<brief_description>
		A [Resource] that contains vertex-array based geometry.
	</brief_description>
	<description>
		Mesh is a type of [Resource] that contains vertex-array based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="create_convex_shape" qualifiers="const">
			<return type="Shape">
			</return>
			<description>
				Calculate a [ConvexPolygonShape] from the mesh.
			</description>
		</method>
		<method name="create_outline" qualifiers="const">
			<return type="Mesh">
			</return>
			<argument index="0" name="margin" type="float">
			</argument>
			<description>
				Calculate an outline mesh at a defined offset (margin) from the original mesh. Note: Typically returns the vertices in reverse order (e.g. clockwise to anti-clockwise).
			</description>
		</method>
		<method name="create_trimesh_shape" qualifiers="const">
			<return type="Shape">
			</return>
			<description>
				Calculate a [ConcavePolygonShape] from the mesh.
			</description>
		</method>
		<method name="generate_triangle_mesh" qualifiers="const">
			<return type="TriangleMesh">
			</return>
			<description>
				Generate a [TriangleMesh] from the mesh.
			</description>
		</method>
		<method name="get_faces" qualifiers="const">
			<return type="PoolVector3Array">
			</return>
			<description>
				Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle.
			</description>
		</method>
	</methods>
	<members>
		<member name="lightmap_size_hint" type="Vector2" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint">
		</member>
	</members>
	<constants>
		<constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType">
			Render array as points (one vertex equals one point).
		</constant>
		<constant name="PRIMITIVE_LINES" value="1" enum="PrimitiveType">
			Render array as lines (every two vertices a line is created).
		</constant>
		<constant name="PRIMITIVE_LINE_STRIP" value="2" enum="PrimitiveType">
			Render array as line strip.
		</constant>
		<constant name="PRIMITIVE_LINE_LOOP" value="3" enum="PrimitiveType">
			Render array as line loop (like line strip, but closed).
		</constant>
		<constant name="PRIMITIVE_TRIANGLES" value="4" enum="PrimitiveType">
			Render array as triangles (every three vertices a triangle is created).
		</constant>
		<constant name="PRIMITIVE_TRIANGLE_STRIP" value="5" enum="PrimitiveType">
			Render array as triangle strips.
		</constant>
		<constant name="PRIMITIVE_TRIANGLE_FAN" value="6" enum="PrimitiveType">
			Render array as triangle fans.
		</constant>
		<constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
		</constant>
		<constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode">
		</constant>
		<constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_FORMAT_BONES" value="64" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_FORMAT_WEIGHTS" value="128" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_COMPRESS_BASE" value="9" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_COMPRESS_VERTEX" value="512" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_COMPRESS_NORMAL" value="1024" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_COMPRESS_TANGENT" value="2048" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_COMPRESS_COLOR" value="4096" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_COMPRESS_TEX_UV" value="8192" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_COMPRESS_TEX_UV2" value="16384" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_COMPRESS_BONES" value="32768" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_COMPRESS_WEIGHTS" value="65536" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_COMPRESS_INDEX" value="131072" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_FLAG_USE_2D_VERTICES" value="262144" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_FLAG_USE_16_BIT_BONES" value="524288" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_COMPRESS_DEFAULT" value="97792" enum="ArrayFormat">
		</constant>
		<constant name="ARRAY_VERTEX" value="0" enum="ArrayType">
		</constant>
		<constant name="ARRAY_NORMAL" value="1" enum="ArrayType">
		</constant>
		<constant name="ARRAY_TANGENT" value="2" enum="ArrayType">
		</constant>
		<constant name="ARRAY_COLOR" value="3" enum="ArrayType">
		</constant>
		<constant name="ARRAY_TEX_UV" value="4" enum="ArrayType">
		</constant>
		<constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType">
		</constant>
		<constant name="ARRAY_BONES" value="6" enum="ArrayType">
		</constant>
		<constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType">
		</constant>
		<constant name="ARRAY_INDEX" value="8" enum="ArrayType">
		</constant>
		<constant name="ARRAY_MAX" value="9" enum="ArrayType">
		</constant>
	</constants>
</class>
