<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.1">
	<brief_description>
		Input event type for keyboard events.
	</brief_description>
	<description>
		Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
	</description>
	<tutorials>
		<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_scancode_with_modifiers" qualifiers="const">
			<return type="int">
			</return>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="echo" type="bool" setter="set_echo" getter="is_echo">
			If [code]true[/code] the key was already pressed before this event. It means the user is holding the key down.
		</member>
		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
			If [code]true[/code] the key's state is pressed. If [code]false[/code] the key's state is released.
		</member>
		<member name="scancode" type="int" setter="set_scancode" getter="get_scancode">
			Key scancode, one of the [code]KEY_*[/code] constants in [@GlobalScope].
		</member>
		<member name="unicode" type="int" setter="set_unicode" getter="get_unicode">
			Key unicode identifier when relevant.
		</member>
	</members>
	<constants>
	</constants>
</class>
