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[ext_resource path="res://bg.png" type="Texture" id=1]
[ext_resource path="res://caster.png" type="Texture" id=2]
[ext_resource path="res://light.png" type="Texture" id=3]
[ext_resource path="res://spot.png" type="Texture" id=4]

[sub_resource type="OccluderPolygon2D" id=1]

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[sub_resource type="Animation" id=2]

length = 16.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/pos")
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[sub_resource type="Animation" id=3]

length = 16.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/pos")
tracks/0/interp = 1
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[sub_resource type="Animation" id=4]

length = 16.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/pos")
tracks/0/interp = 1
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[node name="base" type="Node2D"]

[node name="ambient" type="CanvasModulate" parent="."]

color = Color( 0.479177, 0.464761, 0.498946, 1 )

[node name="bg" type="Sprite" parent="."]

transform/pos = Vector2( 401.251, 301.906 )
transform/scale = Vector2( 6.39454, 4.82665 )
texture = ExtResource( 1 )

[node name="casters" type="Node2D" parent="."]

[node name="shadow_caster" type="Sprite" parent="casters"]

transform/pos = Vector2( 95.2909, 85.3186 )
texture = ExtResource( 2 )

[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster"]

occluder = SubResource( 1 )
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[node name="shadow_caster1" type="Sprite" parent="casters"]

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texture = ExtResource( 2 )

[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster1"]

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[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster2"]

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[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster3"]

occluder = SubResource( 1 )
light_mask = 1

[node name="shadow_caster4" type="Sprite" parent="casters"]

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texture = ExtResource( 2 )

[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster4"]

occluder = SubResource( 1 )
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[node name="shadow_caster5" type="Sprite" parent="casters"]

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texture = ExtResource( 2 )

[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster5"]

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texture = ExtResource( 2 )

[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster6"]

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texture = ExtResource( 2 )

[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster7"]

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[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster8"]

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texture = ExtResource( 2 )

[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster9"]

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texture = ExtResource( 2 )

[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster10"]

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texture = ExtResource( 2 )

[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster11"]

occluder = SubResource( 1 )
light_mask = 1

[node name="shadow_caster12" type="Sprite" parent="casters"]

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texture = ExtResource( 2 )

[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster12"]

occluder = SubResource( 1 )
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[node name="shadow_caster13" type="Sprite" parent="casters"]

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texture = ExtResource( 2 )

[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster13"]

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[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster14"]

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texture = ExtResource( 3 )
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shadow/buffer_size = 2048
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[node name="blob" type="Sprite" parent="red_light"]

visibility/blend_mode = 1
texture = ExtResource( 4 )

[node name="anim" type="AnimationPlayer" parent="red_light"]

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anims/motion2 = SubResource( 3 )
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[node name="green_light" type="Light2D" parent="."]

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texture = ExtResource( 3 )
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scale = 1.0
color = Color( 0.49247, 0.878537, 0.409146, 1 )
energy = 1.0
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range/z_max = 1024
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shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="blob" type="Sprite" parent="green_light"]

visibility/blend_mode = 1
texture = ExtResource( 4 )

[node name="anim" type="AnimationPlayer" parent="green_light"]

playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/m2 = SubResource( 3 )
anims/motion = SubResource( 2 )
playback/active = true
playback/speed = 1.0
blend_times = [  ]
autoplay = "m2"

[node name="blue_light" type="Light2D" parent="."]

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enabled = true
texture = ExtResource( 3 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 0.396752, 0.446392, 0.929792, 1 )
energy = 1.0
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shadow/color = Color( 0, 0, 0, 0 )
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shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="blob" type="Sprite" parent="blue_light"]

visibility/blend_mode = 1
texture = ExtResource( 4 )

[node name="anim" type="AnimationPlayer" parent="blue_light"]

playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/motion = SubResource( 2 )
anims/motion2 = SubResource( 3 )
anims/motion3 = SubResource( 4 )
playback/active = true
playback/speed = 1.0
blend_times = [  ]
autoplay = "motion3"


