Import('env')


common_win=[
	"context_gl_win.cpp",
	"os_windows.cpp",
	"ctxgl_procaddr.cpp",
	"key_mapping_win.cpp",
	"tcp_server_winsock.cpp",
	"packet_peer_udp_winsock.cpp",
	"stream_peer_winsock.cpp",
	"joystick.cpp",
]

restarget="godot_res"+env["OBJSUFFIX"]

obj = env.RES(restarget,'godot_res.rc')

common_win.append(obj)

env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"])

# Microsoft Visual Studio Project Generation
if (env['vsproj'])=="yes":
	env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
	for x in common_win:
		env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
