<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsPointQueryParameters2D" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Provides parameters for [method PhysicsDirectSpaceState2D.intersect_point].
	</brief_description>
	<description>
		By changing various properties of this object, such as the point position, you can configure the parameters for [method PhysicsDirectSpaceState2D.intersect_point].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="canvas_instance_id" type="int" setter="set_canvas_instance_id" getter="get_canvas_instance_id" default="0">
			If different from [code]0[/code], restricts the query to a specific canvas layer specified by its instance ID. See [method Object.get_instance_id].
			If [code]0[/code], restricts the query to the Viewport's default canvas layer.
		</member>
		<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
			If [code]true[/code], the query will take [Area2D]s into account.
		</member>
		<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
			If [code]true[/code], the query will take [PhysicsBody2D]s into account.
		</member>
		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
			The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
		</member>
		<member name="exclude" type="RID[]" setter="set_exclude" getter="get_exclude" default="[]">
			The list of object [RID]s that will be excluded from collisions. Use [method CollisionObject2D.get_rid] to get the [RID] associated with a [CollisionObject2D]-derived node.
		</member>
		<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
			The position being queried for, in global coordinates.
		</member>
	</members>
</class>
