<?xml version="1.0" encoding="UTF-8" ?>
<class name="TileData" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Settings for a single tile in a [TileSet].
	</brief_description>
	<description>
		[TileData] object represents a single tile in a [TileSet]. It is usually edited using the tileset editor, but it can be modified at runtime using [method TileMap._tile_data_runtime_update].
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="add_collision_polygon">
			<return type="void" />
			<param index="0" name="layer_id" type="int" />
			<description>
				Adds a collision polygon to the tile on the given TileSet physics layer.
			</description>
		</method>
		<method name="get_collision_polygon_one_way_margin" qualifiers="const">
			<return type="float" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="polygon_index" type="int" />
			<description>
				Returns the one-way margin (for one-way platforms) of the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
			</description>
		</method>
		<method name="get_collision_polygon_points" qualifiers="const">
			<return type="PackedVector2Array" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="polygon_index" type="int" />
			<description>
				Returns the points of the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
			</description>
		</method>
		<method name="get_collision_polygons_count" qualifiers="const">
			<return type="int" />
			<param index="0" name="layer_id" type="int" />
			<description>
				Returns how many polygons the tile has for TileSet physics layer with index [param layer_id].
			</description>
		</method>
		<method name="get_constant_angular_velocity" qualifiers="const">
			<return type="float" />
			<param index="0" name="layer_id" type="int" />
			<description>
				Returns the constant angular velocity applied to objects colliding with this tile.
			</description>
		</method>
		<method name="get_constant_linear_velocity" qualifiers="const">
			<return type="Vector2" />
			<param index="0" name="layer_id" type="int" />
			<description>
				Returns the constant linear velocity applied to objects colliding with this tile.
			</description>
		</method>
		<method name="get_custom_data" qualifiers="const">
			<return type="Variant" />
			<param index="0" name="layer_name" type="String" />
			<description>
				Returns the custom data value for custom data layer named [param layer_name].
			</description>
		</method>
		<method name="get_custom_data_by_layer_id" qualifiers="const">
			<return type="Variant" />
			<param index="0" name="layer_id" type="int" />
			<description>
				Returns the custom data value for custom data layer with index [param layer_id].
			</description>
		</method>
		<method name="get_navigation_polygon" qualifiers="const">
			<return type="NavigationPolygon" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="flip_h" type="bool" default="false" />
			<param index="2" name="flip_v" type="bool" default="false" />
			<param index="3" name="transpose" type="bool" default="false" />
			<description>
				Returns the navigation polygon of the tile for the TileSet navigation layer with index [param layer_id].
				[param flip_h], [param flip_v], and [param transpose] allow transforming the returned polygon.
			</description>
		</method>
		<method name="get_occluder" qualifiers="const">
			<return type="OccluderPolygon2D" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="flip_h" type="bool" default="false" />
			<param index="2" name="flip_v" type="bool" default="false" />
			<param index="3" name="transpose" type="bool" default="false" />
			<description>
				Returns the occluder polygon of the tile for the TileSet occlusion layer with index [param layer_id].
				[param flip_h], [param flip_v], and [param transpose] allow transforming the returned polygon.
			</description>
		</method>
		<method name="get_terrain_peering_bit" qualifiers="const">
			<return type="int" />
			<param index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
			<description>
				Returns the tile's terrain bit for the given [param peering_bit] direction.
			</description>
		</method>
		<method name="is_collision_polygon_one_way" qualifiers="const">
			<return type="bool" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="polygon_index" type="int" />
			<description>
				Returns whether one-way collisions are enabled for the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
			</description>
		</method>
		<method name="remove_collision_polygon">
			<return type="void" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="polygon_index" type="int" />
			<description>
				Removes the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
			</description>
		</method>
		<method name="set_collision_polygon_one_way">
			<return type="void" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="polygon_index" type="int" />
			<param index="2" name="one_way" type="bool" />
			<description>
				Enables/disables one-way collisions on the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
			</description>
		</method>
		<method name="set_collision_polygon_one_way_margin">
			<return type="void" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="polygon_index" type="int" />
			<param index="2" name="one_way_margin" type="float" />
			<description>
				Enables/disables one-way collisions on the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
			</description>
		</method>
		<method name="set_collision_polygon_points">
			<return type="void" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="polygon_index" type="int" />
			<param index="2" name="polygon" type="PackedVector2Array" />
			<description>
				Sets the points of the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
			</description>
		</method>
		<method name="set_collision_polygons_count">
			<return type="void" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="polygons_count" type="int" />
			<description>
				Sets the polygons count for TileSet physics layer with index [param layer_id].
			</description>
		</method>
		<method name="set_constant_angular_velocity">
			<return type="void" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="velocity" type="float" />
			<description>
				Sets the constant angular velocity. This does not rotate the tile. This angular velocity is applied to objects colliding with this tile.
			</description>
		</method>
		<method name="set_constant_linear_velocity">
			<return type="void" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="velocity" type="Vector2" />
			<description>
				Sets the constant linear velocity. This does not move the tile. This linear velocity is applied to objects colliding with this tile. This is useful to create conveyor belts.
			</description>
		</method>
		<method name="set_custom_data">
			<return type="void" />
			<param index="0" name="layer_name" type="String" />
			<param index="1" name="value" type="Variant" />
			<description>
				Sets the tile's custom data value for the TileSet custom data layer with name [param layer_name].
			</description>
		</method>
		<method name="set_custom_data_by_layer_id">
			<return type="void" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="value" type="Variant" />
			<description>
				Sets the tile's custom data value for the TileSet custom data layer with index [param layer_id].
			</description>
		</method>
		<method name="set_navigation_polygon">
			<return type="void" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="navigation_polygon" type="NavigationPolygon" />
			<description>
				Sets the navigation polygon for the TileSet navigation layer with index [param layer_id].
			</description>
		</method>
		<method name="set_occluder">
			<return type="void" />
			<param index="0" name="layer_id" type="int" />
			<param index="1" name="occluder_polygon" type="OccluderPolygon2D" />
			<description>
				Sets the occluder for the TileSet occlusion layer with index [param layer_id].
			</description>
		</method>
		<method name="set_terrain_peering_bit">
			<return type="void" />
			<param index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
			<param index="1" name="terrain" type="int" />
			<description>
				Sets the tile's terrain bit for the given [param peering_bit] direction.
			</description>
		</method>
	</methods>
	<members>
		<member name="flip_h" type="bool" setter="set_flip_h" getter="get_flip_h" default="false">
			If [code]true[/code], the tile will have its texture flipped horizontally.
		</member>
		<member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false">
			If [code]true[/code], the tile will have its texture flipped vertically.
		</member>
		<member name="material" type="Material" setter="set_material" getter="get_material">
			The [Material] to use for this [TileData]. This can be a [CanvasItemMaterial] to use the default shader, or a [ShaderMaterial] to use a custom shader.
		</member>
		<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)">
			Color modulation of the tile.
		</member>
		<member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0">
			Relative probability of this tile being selected when drawing a pattern of random tiles.
		</member>
		<member name="terrain" type="int" setter="set_terrain" getter="get_terrain" default="-1">
			ID of the terrain from the terrain set that the tile uses.
		</member>
		<member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1">
			ID of the terrain set that the tile uses.
		</member>
		<member name="texture_origin" type="Vector2i" setter="set_texture_origin" getter="get_texture_origin" default="Vector2i(0, 0)">
			Offsets the position of where the tile is drawn.
		</member>
		<member name="transpose" type="bool" setter="set_transpose" getter="get_transpose" default="false">
			If [code]true[/code], the tile will display transposed, i.e. with horizontal and vertical texture UVs swapped.
		</member>
		<member name="y_sort_origin" type="int" setter="set_y_sort_origin" getter="get_y_sort_origin" default="0">
			Vertical point of the tile used for determining y-sorted order.
		</member>
		<member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0">
			Ordering index of this tile, relative to [TileMap].
		</member>
	</members>
	<signals>
		<signal name="changed">
			<description>
				Emitted when any of the properties are changed.
			</description>
		</signal>
	</signals>
</class>
